Metaltech: Earthsiege - research browser

Original October 1994 game and March 1995 expansion · source revisions preserved

Editions & expansion

Supplied media comparison, expansion mission briefings, resource changes and separate DOSBox installs.

Models & animations

Original and expansion HERCs, buildings and effects, with full hierarchies, animations, loadouts and damage variants.

Missions & scenery

Original and expansion missions, campaign order, localized briefings and compiled 3D scenes with buildings, actors and waypoint routes.

Cockpit layouts

Original eight and expansion nine chassis, instruments, mirrored side panels and scene masks.

Artwork & digital audio

Original and expansion bitmaps, animation frames, palettes, cockpit panels, voices and sound effects.

Music

33 original and expansion songs: original OPL2/OPL3 and GM auditions, native event inspection and MIDI exports.

World settings

24 original and 36 expansion environments with native cloud animation, complete 360° horizon strips, sky/ground bands and resource bindings.

Recorded demos

Four complete original replays plus four distinct expansion recordings, with decoded starting states and verified input packets.

Shell screens & game flow

Both editions: screen dispatch, dialogs, stored artwork, campaign preparation and mission-return captures.

Fonts

30 original and 15 changed expansion font resources, editable sample sentences, glyph sheets and verified TTF/WOFF2 downloads.

File-by-file coverage

Every VOL member, decoded families, provisional meanings and remaining unclassified files.

Executable survey

Source paths, build and library clues, diagnostics, resource names and direct code references.

Analysis completion audit and retained uncertainties · The version 1.0 analysis and native integration have reached the documented validation boundary. The expansion is catalogued throughout these browsers and integrated into the native game. Its component comparisons and remaining full-playthrough validation are documented separately.

Build, language and library evidence · HMI music and sound analysis

Authored mission and campaign fidelity · Original-code comparisons, gameplay corrections and documented memory-defect handling.

Extended mission comparisons · Player controls, later-career saves, sanitizer checks and instruction traces of the newly identified original bugs.

Simulator version comparison · Illustrated graphics-engine walkthrough

Expansion catalogue and verification · New HERCs, loadouts, mission scenes, environments, media and original-code checks.

Verification

For the original 1994 game, the executable's resource readers have been executed independently against all 44 model files. Geometry and animation field comparisons cover 47,575 nested objects. The original mission reader consumes 75 of the 77 mission files exactly; two different layouts are retained as exceptions. Original lighting, authored animation timing, queued transitions and constructed starting actors have independent comparisons. Inspection rasterization and remaining gameplay behavior are distinguished from those verified consumers.

Model check coverage · Mission check coverage · Source hashes · Research references