The native game now also supports SC-55, SCC-1A and MT-32/CM-32L. Music hardware and the missing MT-32 arrangement · Original MPU-401 / MT-32 driver checks. The listening copies below remain OPL2, OPL3 and SoundFont renders.
19 original digital percussion samples · AdLib instrument definitions · 185 hardware-driver modules · Song uses & encounter selection · Used/retained endpoint audit · Complete original replay traces · Original scheduler checks · FM/PCM integration checks
| Song | Player | Duration / source events | FLAC | MIDI | Original events | Native packet traces |
|---|
FLAC uses maximum compression. The original uses the HMP header's 0x38 field as a timer frequency: 120 Hz in these files. That is not a musical BPM value. Native auditions execute the original scheduler and its loop controls through a bounded source-duration window, with two seconds for release. Game-selected branches and callbacks are not supplied. Source JSON and MIDI retain the independently decoded linear tracks; native playback can differ because it follows SOS loop controls.