Shell screens, dialogs & original interactions

Original controls & calibration comparisons

The original game has 42 screen states, including 39 supplied dialog layouts, joined to the original 41-key dispatch table, screen handlers, text and artwork. The original region resolver has been executed for every screen and all seven previous regions. Screenshots use ordinary input in a disposable DOSBox installation; nested dialogs can share their parent screen ID.

The expansion selector shows its effective layouts and labels, original dispatch branches and stored background artwork. These artwork previews omit dynamic widgets; the table records their positions and actions.

Original simulator handoff and incomplete-mission dialog
IDScreenImages

ControlTypeActionKey scanRectangle

Action IDs belong to the screen handler. A link identifies another screen with that number, but does not mean the control always navigates there. Validation, cancel/confirm and dynamic destinations run in the original handler.

All original text
Resources and original dispatch instructions