TFX / the full investigation
The analysis workbench
Maps, model programs, mission flow, cockpit drawings and sound. Each viewer retains its evidence and inspection limits. For a guided introduction, start with TFX Traced.
Worlds and models
Terrain, drawing programs and the assemblies built from them.
Explore terrain, mission routes, briefings and the night-time city lights.
Model browser ↗Aircraft, weapons, scenery and effects, with labelled animation controls.
Scenery definitions ↗Parts, anchors, collision tests and authored parameter streams.
Textures & UVs ↗Indexed atlas pages, model bindings and texture coordinates.
Environment palettes ↗Native environment parsing, distance shading and palette remaps.
Missions and flight
Authored control flow, entity definitions and carried stores.
Retail and PC Plus branches, result rules and selectable inspection state.
Actors & waypoints ↗Programs grouped by campaign, with briefing search and map overlays.
Weapons & flight loads ↗Weapon records, projectile callbacks and load-dependent mass and drag.
Aircraft & entity types ↗Aircraft, ships, SAM sites, refuellers, convoys and fleets.
AI manoeuvres ↗Timed control sequences and their event operands.
Cockpit, sound and presentation
Different render paths and hardware arrangements remain separate.
Inside-aircraft views, compiled overlays and controlled instrument captures.
Fonts & lettering ↗Fourteen native fonts, complete character tables and TTF / WOFF2 conversions.
Music & sound ↗Native music, hardware auditions, sampled speech and CD comparisons.
Presentations ↗Credits, briefings, animated characters and campaign outcomes.
Images & animations ↗Bitmaps, palettes, sprite banks and animation frames.
Jurassic Park TFX preview ↗47 promotional pictures, early virtual cockpit layouts and the shared CD soundtrack.
Versions and code
The raw material and comparisons behind the interpretations.
Searchable disassembly, dispatch tables, strings and relocations.
Resource catalogue ↗All 3,488 reference archive entries, identified names and source bytes.
Earlier CD differences ↗Artwork, scripts, briefings and model variants from earlier discs.
Floppy differences ↗Unique earlier resources beside their CD counterparts.
Resource investigations ↗Unknowns, identified leftovers and retained editor sources.
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