All 27 native weapon records. Timed stages select original update callbacks; their durations use the approximately 54.62 Hz game clock. The native flight calculations include carried-store mass, drag and position-dependent moments. Range and speed operands retain their original numerical units.
| Stage | Timer ticks | Nominal seconds | Native callback |
|---|
Fields recovered from the constructor, stage selector, motion update and swept collision path. Unnamed operands remain qualified.
| Offset | Bytes | Meaning |
|---|