Recovered aircraft, weapons, vehicles and scenery from the September 1994 game.
Drag to rotate; use the mouse wheel to zoom, or Shift-drag to pan. Thumbnails follow the preview’s rotation.
Native axes: X lateral, −Y upwards, Z longitudinal (aircraft nose towards +Z).
Colours come from the stored game palettes. Textures use the original indexed atlases. Unresolved runtime bindings remain grey.
Use the state controls below the preview to inspect and play each model’s animation range.
Format and research notes · Archive extraction
No decoded assembly references found.
Categories can overlap. Native entity, weapon and terrain references are distinguished from identified model families and naming conventions. A retained model may have a known role without being selected in the current missions.
Complete usage dataChoose models for the ten original attachment slots. Empty is deliberate: the standalone shape has no live actor loadout. These selections inspect geometry; they do not enforce the game's permitted weapon combinations.
Ranges are derived from the drawing program across its detail levels. Labels describe identified or observed uses; unknown controls remain labelled as such. Two-state controls use a toggle. Identified reversible mechanisms can run in either direction; repeating them goes back and forth. Other sequences play once by default, while continuous rotations loop. Preview steps/s defaults to 4 as an inspection speed; native timing depends on actor streams, authored holds and drawing cadence. Geometry exports retain the current parameter values without random jitter.