Weapons, projectile stages & carried stores

All 27 native weapon records. Timed stages select original update callbacks; their durations use the approximately 54.62 Hz game clock. The native flight calculations include carried-store mass, drag and position-dependent moments. Range and speed operands retain their original numerical units.

Complete recordsNative checks

Motion-stage program

StageTimer ticksNominal secondsNative callback
Original record and fields

Projectile record layout

Fields recovered from the constructor, stage selector, motion update and swept collision path. Unnamed operands remain qualified.

OffsetBytesMeaning