Earthsiege / technical investigation
Research reports
The notes behind the viewers and reconstruction: file formats, original-code comparisons, gameplay rules and the findings that changed our understanding of the engine.
45 reports
Game versions and methods
Install media, executable revisions and the methods used to compare them.
Analysis completion auditdocs/ANALYSIS_STATUS.mdComparing the Earthsiege simulatorsdocs/SIMULATOR_VERSIONS.mdExpansion catalogue and implementationdocs/EXPANSION_INTEGRATION.mdInitialized original runtime and rendering referencesdocs/REFERENCE_CAPTURE.mdResearch and publication layoutdocs/RESEARCH_LAYOUT.mdResearch referencesdocs/REFERENCES.mdStarting the Earthsiege 2 investigationdocs/EARTHSIEGE2_HANDOFF.mdSupplied media and the expansiondocs/INSTALL_MEDIA.mdWhat the Earthsiege expansion addsanalysis/releases/expansion-additions.md
Models and rendering
3Space models, transforms, shading, textures and the world around them.
Earthsiege 1 resource formatsdocs/FORMATS.mdEnvironment renderingdocs/ENVIRONMENT.mdMission scenery inspectiondocs/SCENERY_BROWSER.mdModel browser identities and equipmentdocs/MODEL_BROWSER.mdMoving actors and scenery collisiondocs/COLLISION.mdOriginal articulated animation channelsdocs/ANIMATION.mdOriginal lightingdocs/LIGHTING.mdOriginal software renderingdocs/RENDERING.md
Missions and combat
Mission construction, HERC systems, enemy behaviour and campaign progression.
Actor recognition and contact sharingdocs/PERCEPTION.mdArming and service-bay artworkdocs/ARMAMENT.mdAuthored mission and campaign fidelitydocs/MISSION_FIDELITY.mdCampaign progression, results and saved careersdocs/CAMPAIGN.mdCombat article: focused original-code checksdocs/COMBAT_ARTICLE.mdExtended mission comparisonsdocs/AUTONOMOUS_VALIDATION.mdHangar repair and constructiondocs/HANGAR_SERVICE.mdMission launch state and random alternativesdocs/MISSION_LAUNCH.mdOriginal actor behavior statesdocs/CONTROLLERS.mdProfile and mount field cataloguedocs/PROFILE_FIELDS.mdRuntime entry points and simulation pacingdocs/RUNTIME.mdSpatial triggers and objective decisionsdocs/MISSION_RUNTIME.mdWorld loading and starting actorsdocs/ACTORS.md
Interface, music and sound
Cockpits, shell screens, original fonts and sound hardware.
Executable findings and verification
Code structure, development controls, resource coverage and remaining questions.
Build, language and library evidencedocs/BUILD_EVIDENCE.mdCheats, development keys and public reportsdocs/CHEATS_AND_DEVELOPMENT.mdComponent damage, hit volumes and shieldsdocs/DAMAGE.mdEarthsiege 1 research - working recorddocs/WORKLOG.mdHERC locomotion and aimingdocs/LOCOMOTION.mdOriginal executable command-line optionsdocs/COMMAND_LINE.mdRemaining-resource audit and consumer boundariesdocs/RESOURCE_AUDIT.mdSampled image fidelity investigationdocs/PIXEL_FIDELITY.mdWeapon controls, power and projectile motiondocs/WEAPONS.md
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