DARKER Research archive

Scenario object identities and model key

The scenario inspector now includes a thumbnail key, counts by definition slot, optional model markers on the map, and links from each identity to its bank-specific 3D model and executable definition. Click a key entry to highlight that slot's placements. Select an individual object to inspect its stored setup record.

definition_slot selects one of the 33 executable object definitions, not a city building type. The loaded model bank supplies the slot's model pointer. A shared mesh does not imply identical behaviour: motion, callbacks, mission scripts and instance parameters can differ.

Identifications

These are evidence-based descriptive labels, not recovered symbolic names. Mission references below use resource / record numbers, not displayed level numbers.

Slot Delphi identity Evidence / confidence
0–9 Named player weapons and automatic follow-ups Previously traced weapon selection and firing paths; see weapon behaviour.
10–12 Other-craft weapons Selection mapping recovered; exact names unresolved.
13–18 Additional projectiles Models available; exact identities unresolved.
19 Skimma Supa Strong: 04_000 / 0 starts with two slot-19 enemies and describes Skimmas; geometry matches the known Skimma.
20 Oppressor Strong: 04_001 / 3 introduces Oppressors; repeated later briefings and slot-20 groups agree.
21 Assassin Strong: 04_004 / 0 initially has only two slot-21 enemies and explicitly targets Assassins.
22 Stalker Strong: 04_004 / 2 initially has only one slot-22 enemy and explicitly requests destroying the Stalker.
23 Terrablitz Probable: 04_002 / 4 introduces Terrablitz with the first slot-23 examples; mixed encounters prevent a clean exclusive match.
24–28 Alternate Skimma, Caero, Skimma, upgraded Skimma, underground player configurations Configuration/definition mapping; bank substitutions still apply.
29 Caero-shaped route object Visual geometry match; compact setup records use the route interpreter. Not necessarily a player craft.
30 Cargo truck Visual identification; exact class name unconfirmed.
31 Flatbed / equipment carrier Visual identification; exact cargo and purpose unconfirmed.
32 Mobile missile launcher Probable: launcher-like geometry; 04_005 / 7 introduces mobile missile launchers and includes six slot-32 route objects.

Bank substitutions

The key therefore uses (bank, definition_slot), not just the slot. Colours also come from each bank's palette. The identity catalogue exports all 99 combinations with model pool offsets, face counts, confidence, evidence and links. These labels describe model appearance and supported mission associations; they are not a complete AI classification.

Map markers retain stored coordinates and group colours. Reserve and free-list templates need not be active enemies or simultaneously visible. Native setup patches and underground route snapping can change the actual runtime placement.

Reproduction

tools/object_identity.py builds the identity catalogue. tools/model_viewer.py incorporates names and supports model deep links with bank, category=special and type query parameters. After building the atlas, run tools/render_object_thumbnails.js with Playwright Core and Chromium available to generate the 99 transparent PNGs using its shaded renderer. Finally, tools/mission_browser.py embeds the identities in the offline scenario browser.

Additional Delphi building identities (gameplay observations)

Types 86–89 are office buildings, identified from the office-destruction description cited as 04:011. Types 30–35 are houses; type 29 appears to be a destroyed house. Type 75 is a warehouse roof; type 76 is the destructible version with a skylight for dropping a bomb inside. These labels apply to bank 30; model IDs in other banks are not assumed to have the same meaning.