Scenes and music

Analysis · Presentation browser · Lossless music sections · Decoded catalogue

Audio group numbers are one-based: group 1 is script selector 0. Each record below follows its fresh presentation entry and explicit next-page links in order. The music continues between pages unless another selection replaces it. A record without a selection inherits its caller’s music; this does not mean silence. Seamless mission continuation can bypass briefings. Entries labelled “direct-entry text” are skipped during normal continuation (including tunnel entry/exit); they remain listed to document the separate loading path, and are hidden by default in the presentation browser.

The startup logo, subsequent DARKER title and main menu use group 1. Normal flight has no background music. Radio messages do not select a new music group. The table lists authored selection commands, not timings from a recorded playthrough. Conditional repeats and caller state are not simulated.

Group 1 (selector 0)

Selected by: Startup logo animation.

Group 2 (selector 1)

Selected by: Level 1 briefing; Level 2 briefing; Level 3 briefing; Level 4 briefing; Level 5 briefing; Level 6 briefing; Level 7 briefing; Level 8 briefing; Level 9 briefing; Level 10 briefing; Level 11 briefing; Level 14 briefing; Level 15 briefing; Level 19 briefing; Level 20 briefing; Level 21 briefing; Level 22 briefing; Level 26 briefing; Level 27 briefing; Level 28 briefing; Level 30 briefing; Level 31 briefing; Level 32 briefing; Level 34 briefing; Level 38 briefing; Level 39 briefing; Level 42 briefing; Level 44 briefing; Level 50 briefing; Level 51 briefing; Level 52 briefing; Level 53 briefing; Level 57 briefing; Level 59 briefing; Level 63 briefing; Level 64 briefing; Level 66 briefing; Level 67 direct-entry text (skipped during continuation); Level 74 briefing; Level 76 briefing; Level 78 briefing; Level 80 briefing; Level 81 briefing; Level 85 briefing; Level 88 briefing; Level 90 briefing; Level 92 direct-entry text (skipped during continuation).

Group 3 (selector 2)

Selected by: Level 12 briefing; Level 16 briefing; Level 17 direct-entry text (skipped during continuation); Level 23 briefing; Level 24 direct-entry text (skipped during continuation); Level 29 briefing; Level 33 briefing; Level 35 briefing; Level 36 direct-entry text (skipped during continuation); Level 40 briefing; Level 41 briefing; Level 43 briefing; Level 45 briefing; Level 46 direct-entry text (skipped during continuation); Level 48 briefing; Level 54 briefing; Level 55 direct-entry text (skipped during continuation); Level 58 briefing; Level 60 briefing; Level 61 briefing; Level 65 briefing; Level 72 briefing; Level 73 briefing; Level 75 briefing; Level 77 briefing; Level 79 briefing; Level 82 briefing; Level 89 briefing; Level 91 briefing; Level 94 briefing; Level 95 briefing.

Group 4 (selector 3)

Selected by: Level 13 briefing; Level 49 briefing; Level 62 briefing; Level 69 briefing; Level 71 briefing; Level 83 briefing; Level 84 briefing; Level 86 direct-entry text (skipped during continuation); Level 96 briefing; Level 97 briefing.

Group 5 (selector 4)

Selected by: Level 98 presentation; Level 101 briefing.

Group 6 (selector 5)

Selected by: Level 1 briefing; Level 70 briefing; Level 116 presentation; Death / Kismet committal ceremony.

Scene chains

SceneOrdered pages and music selections
Level 1 briefing04_000 / 0

"The horizon's glow should not be envied. For in darkness is a lasting power, burning brighter with every generation. How weak is a light in a pale world- its glow is worthless.

  1. Script page at 0038: Select group 6 at 0042.

    "The horizon's glow should not be envied. For in darkness is a lasting power, burning brighter with every generation. How weak is a light in a pale world- its glow is worthless. But the same light in blackness; how boldly it shines!" -taken from "The True Light".

  2. Script page at 0046: Retain group 6.

    "We survive through our spiritual unity. Together, this power will lift our community and we shall prevail. Here is the true light that can never be extinguished." -taken from the Kismet Committal Rites.

  3. Script page at 004D: Select group 2 at 005A.

    Welcome to Hemmersan Shuttle Station, Tolly. I know you have flown many Caero Shuttles from here in the past, but for the moment we will be based here to deal with the Halon unrest.

  4. Script page at 0060: Retain group 2.

    Tolly, we have sketchy reports of a Halon presence and missile fire near the Miller Trading Estate. As an experienced shuttle pilot, you should be familiar with the handling of the Caero Fighter. Currently, the Pinner Direct is the only weapon that is an effective repellent against the Halon, although we envisage rapid developments in our weapon technology. Remember your basic training, Tolly: keep a clear head.

Level 2 briefing04_000 / 1

Don't relax yet, Tolly. We've had a visual report of two craft in the vicinity of Brigg Wolds, heading towards Zahner Storage. We want them intercepting before they cause an

  1. Script page at 0F32: Select group 2 at 0F41.

    Don't relax yet, Tolly. We've had a visual report of two craft in the vicinity of Brigg Wolds, heading towards Zahner Storage. We want them intercepting before they cause any damage.

  2. Script page at 0F4B: Retain group 2.
Level 3 briefing04_000 / 2

The clean-up operation is going well; sightings of Halon craft are already decreasing.

  1. Script page at 12D1: Select group 2 at 12DE.

    The clean-up operation is going well; sightings of Halon craft are already decreasing.

  2. Script page at 12E4: Retain group 2.

    Three Halon craft have recently been logged in the Vitrex Works area. Intelligence report that these are known as Skimma Supas, a model apparently owned by many Halon civilians. Take care and take no chances; it's clear that the Skimmas are consistently unpredictable.

Level 4 briefing04_000 / 3

Tolly; your training partner, Dallon, was downed during a scramble over Aspel Junction. Fortunately, he's Okay, but there is still one Skimma Supa in the area and I want it o

  1. Script page at 1907: Select group 2 at 1913.

    Tolly; your training partner, Dallon, was downed during a scramble over Aspel Junction. Fortunately, he's Okay, but there is still one Skimma Supa in the area and I want it out of action.

Level 5 briefing04_000 / 4

As you know, a scientific division has been hastily formed to work on weaponry. I don't need to tell you how awkward the Pinner Direct can be in a combat situation. Plans to

  1. Script page at 1F7A: Select group 2 at 1F8B.

    As you know, a scientific division has been hastily formed to work on weaponry. I don't need to tell you how awkward the Pinner Direct can be in a combat situation. Plans to link old shuttle docking guidance systems with the Pinner are well underway and a prototype model, the Pinner Mimic, requires emergency testing. And I want you to do it.

  2. Script page at 1F9B: Retain group 2.

    We have a Caero equipped with developmental Pinner Mimics ready for you in the hangar and I've just received information of Skimma activity close to Kalvin Storage. Remember, you've always got the Pinner Directs on backup, but give the Mimics your best shot. Good luck.

Level 6 briefing04_000 / 5

So far, the lab team seem happy with the progress made on the Pinners, but need more results. I've also been told to advise that stand-off long range attack is possible using

  1. Script page at 293C: Select group 2 at 293F.

    So far, the lab team seem happy with the progress made on the Pinners, but need more results. I've also been told to advise that stand-off long range attack is possible using the nose-cone camera on the Mimics.

  2. Script page at 297B: Retain group 2.

    Three Skimmas are causing a serious threat in the residential area. Samecca Villa and Hoave Manor are most at risk.

Level 7 briefing04_000 / 6

Warning has come from Dallon of a massing of Skimma Supas somewhere between Wilston Shuttle Station and the Zahner Storage facility. Four craft are in that area at the moment

  1. Script page at 301B: Select group 2 at 3027.

    Warning has come from Dallon of a massing of Skimma Supas somewhere between Wilston Shuttle Station and the Zahner Storage facility. Four craft are in that area at the moment; Intelligence confirms that more may be approaching. We haven't yet seen a grouping of this type, so their intentions are unclear.

Level 8 briefing04_000 / 7

Three Skimmas this time Tolly. They're moving south of Wilston Estate and are causing havoc in the area. Extra care is needed as we may have a fault with the radio tower net

  1. Script page at 382E: Select group 2 at 383A.

    Three Skimmas this time Tolly. They're moving south of Wilston Estate and are causing havoc in the area. Extra care is needed as we may have a fault with the radio tower network. Radio reconnaissance has never worked perfectly, but we seem to be tracking craft that simply disappear. A group have been freed up to look into the problem.

Level 9 briefing04_001 / 0

Tolly, locate Burdekin Market on your map. Residents of Mardle Court have reported at least two Skimma Supas buzzing that area. Red scramble; you know the score.

  1. Script page at 007E: Select group 2 at 008A.

    Tolly, locate Burdekin Market on your map. Residents of Mardle Court have reported at least two Skimma Supas buzzing that area. Red scramble; you know the score.

Level 10 briefing04_001 / 1

We have an update on the faults in the radio network. It appears that since the radar was initially designed for tracking our own shuttle system, it was not calibrated to dete

  1. Script page at 057E: Select group 2 at 0581.

    We have an update on the faults in the radio network. It appears that since the radar was initially designed for tracking our own shuttle system, it was not calibrated to detect traffic far beyond beacon height. Intelligence have revealed that a craft they've named the Stalker has been infiltrating our airspace at high altitude. We have now powered up and recalibrated our network in response to this new threat.

  2. Script page at 05B2: Retain group 2.

    We're already scanning Stalkers near Lundy, Stiner and the Trade Market, but we're not yet aware of our missiles' effect on them. At the moment, we need you to deal with five Skimma Supas disrupting the air space around the Caero Shuttle Station.

Level 11 briefing04_001 / 2

A number of pilots have brought back information on the Stalkers. It's apparent that no amount of Pinner Direct or Mimic firepower can bring them down. However, it seems that

  1. Script page at 1122: Select group 2 at 1131.

    A number of pilots have brought back information on the Stalkers. It's apparent that no amount of Pinner Direct or Mimic firepower can bring them down. However, it seems that the Stalkers have no weapons of their own and have yet to pose any real threat.

  2. Script page at 1142: Retain group 2.

    Unlike the Skimma Supas who, although diminishing in number, are still causing trouble in the city. We're currently tracking two, around the storage tanks at Central Supplies. Okay Tolly- tail 'em and down 'em.

Level 12 briefing04_001 / 3

New Halon craft are sweeping across the city and have already had a number of encounters with our fighters, resulting in mixed success. If initial descriptions are correct, t

  1. Script page at 194E: Select group 3 at 195D.

    New Halon craft are sweeping across the city and have already had a number of encounters with our fighters, resulting in mixed success. If initial descriptions are correct, they match sketches of the "Oppressor", held in the Halon File. News is that they fight with ferocity and absorb all but the most rapid of missile fire.

  2. Script page at 196B: Retain group 3.

    Large groups of Oppressors should not be approached, but a solitary target at Kalvin Depot should give you a manageable training opportunity.

Level 13 briefing04_001 / 4

We need you back out there, Tolly. Two trainees, Lukan and Barrod, have already been lost in a fearsome battle at Wilston Shuttle Station. Other trainees have been moved out of

  1. Script page at 2144: Select group 4 at 2151.

    We need you back out there, Tolly. Two trainees, Lukan and Barrod, have already been lost in a fearsome battle at Wilston Shuttle Station. Other trainees have been moved out of the area, but there are still two Oppressors left. Take care- we don't want to lose you.

  2. Script page at 2157: Retain group 4.
Level 14 briefing04_001 / 5

Controllers at Lundy Shuttle Station have reported a serious attack from a group of craft, probably Oppressors. Your Caero's warmed up in the hangar, so let's get busy. Goo

  1. Script page at 2605: Select group 2 at 2611.

    Controllers at Lundy Shuttle Station have reported a serious attack from a group of craft, probably Oppressors. Your Caero's warmed up in the hangar, so let's get busy. Good luck.

Level 15 briefing04_001 / 6

This is an urgent scramble: an Oppressor has tailed Dallon on return from his last mission and it's still threatening this shuttle station. Take extreme care as you leave the

  1. Script page at 2AFB: Select group 2 at 2B07.

    This is an urgent scramble: an Oppressor has tailed Dallon on return from his last mission and it's still threatening this shuttle station. Take extreme care as you leave the hangar- more Oppressors may be approaching.

Level 16 briefing04_001 / 7

Attention Tolly. There has been an extremely serious breakdown in security at the Communications HQ. The underground transit network has been attacked and a number of Oppress

  1. Script page at 2EAE: Select group 3 at 2EBD.

    Attention Tolly. There has been an extremely serious breakdown in security at the Communications HQ. The underground transit network has been attacked and a number of Oppressors have successfully penetrated the network. I need you to enter the tunnels via the east hangar and eliminate all traces of Halon. The Wrecker will clear the section doors- you do the rest. You have to be successful in this mission Tolly, we're relying on you.

Level 17 direct-entry text (skipped during continuation)04_002 / 0

A number of Oppressors are entrenched in this underground transit network. Enter the tunnels and eliminate all traces of Halon. The Wrecker will clear the sturdy section doors- you

  1. Script page at 0141: Select group 3 at 014B.
Level 18 direct-entry text (skipped during continuation)04_002 / 1

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  1. Script page at 0533: No selection — inherited from caller.

    <

Level 19 briefing04_002 / 2

It looks like the transit network attack was a decoy. Our Intelligence reports that the Halon have taken control of three shuttle stations - Caero, Wilston and Lundy. We also th

  1. Script page at 07B7: Select group 2 at 07BA.

    It looks like the transit network attack was a decoy. Our Intelligence reports that the Halon have taken control of three shuttle stations - Caero, Wilston and Lundy. We also think that some of the vehicle control towers have been attacked and captured, but news is sketchy. Fears are that the Halon now have a foothold in our city and we could be open to ground attack from some of our own mobile missile units.

  2. Script page at 07F1: Retain group 2.

    There is a three-unit patrol of Oppressors guarding Caero Shuttle Station. Remove these craft and our ground squad may have a chance to reclaim the station. Word is that missile development is reaching an advanced stage, so hopefully you won't have to rely on the Pinners for much longer. Keep it together and I'll keep you informed.

Level 20 briefing04_002 / 3

Tolly, we've heard of a pack of troublesome Skimmas attacking buildings in Teale. Plans are already underway to evacuate the area, but the Skimmas must be destroyed. Of equa

  1. Script page at 1479: Select group 2 at 1485.

    Tolly, we've heard of a pack of troublesome Skimmas attacking buildings in Teale. Plans are already underway to evacuate the area, but the Skimmas must be destroyed. Of equal concern is a pair of Oppressors near Stiner Supplies- deal with them too. Information on the new missile is promising: Brent, one of our weapons technicians, is about to fly up from the Research HQ.

Level 21 briefing04_002 / 4

Tolly, recent mission reports have included sightings of a craft, identified in the Halon File as the Terrablitz. These are huge machines capable of carrying a 30-man squad, o

  1. Script page at 1C26: Select group 2 at 1C37.

    Tolly, recent mission reports have included sightings of a craft, identified in the Halon File as the Terrablitz. These are huge machines capable of carrying a 30-man squad, or that same complement's weight in explosives.

  2. Script page at 1C41: Retain group 2.

    I've just been informed that the new Hunter missile has been tested and is fully operational. Professor Brent has described it to me as an air-to-air active homing missile. Your Caero is being fitted with an intelligent targeting system and Brent assures me that once lock-on has been achieved and the missile fired, it will pursue its target like a Shanter who's spotted a new Ginst. His words not mine.

  3. Script page at 1C52: Retain group 2.

    Now to business, Tolly. There are reports of increasing airborne activity around Kismet Square. Only Skimmas have been sighted, but as yet we're unsure of numbers. Keep your attack angle narrow and the Brent Hunters should do the rest.

Level 22 briefing04_002 / 5

We are still struggling to make headway at the Caero Shuttle Station. The Halon have placed another three-unit guard in that area and Terrablitz may be moving troops into th

  1. Script page at 2CF9: Select group 2 at 2D08.

    We are still struggling to make headway at the Caero Shuttle Station. The Halon have placed another three-unit guard in that area and Terrablitz may be moving troops into the compound. We need you to hit the Oppressors and we'll take it from there.

  2. Script page at 2D20: Retain group 2.
Level 23 briefing04_002 / 6

A warning Tolly. We have word that Halon saboteurs have disrupted the beacon network and parts of it may be unstable. We haven't been able to pin point the location as yet bu

  1. Script page at 3532: Select group 3 at 3542.

    A warning Tolly. We have word that Halon saboteurs have disrupted the beacon network and parts of it may be unstable. We haven't been able to pin point the location as yet but maybe you should maintain a cache of boosts to enable you to compensate.

  2. Script page at 3548: Retain group 3.

    We have another security breach, this time in the Administration HQ underground network. Intelligence informed us of a group of Oppressors entering through the east hangar. That happened a while ago, so expect them to be well established.

Level 24 direct-entry text (skipped during continuation)04_002 / 7

Oppressors are well-established in the Administration network. Give the Wrecker time to blast the section doors and you do the rest. We're relying on you, Tolly.

  1. Script page at 3DFC: Select group 3 at 3E06.
Level 25 direct-entry text (skipped during continuation)04_003 / 0

9

  1. Script page at 00D4: No selection — inherited from caller.

    9

Level 26 briefing04_003 / 1

Tolly, we have news of a disturbance blowing up over Burdekin Market. Seven Skimmas have already been sighted in the area and we have separate reports of approaching Oppresso

  1. Script page at 064D: Select group 2 at 0650.

    Tolly, we have news of a disturbance blowing up over Burdekin Market. Seven Skimmas have already been sighted in the area and we have separate reports of approaching Oppressors. I've been informed that efforts to evacuate Janstead have run into logistical problems, so there could be many lives at stake.

Level 27 briefing04_003 / 2

We have urgent news from the power site supervisor at Bridfirth of an attack on the generators there. I don't expect there's a hundred Oppressors, as his report suggests, but

  1. Script page at 102D: Select group 2 at 1039.

    We have urgent news from the power site supervisor at Bridfirth of an attack on the generators there. I don't expect there's a hundred Oppressors, as his report suggests, but this is a very serious matter. Each of the city's power sites sustains a section of the Core Power Matrix. Fluctuations in a site's output can be compensated for, but one generator must remain operational at each site to avoid a breakdown in the Matrix; that would be catastrophic.

Level 28 briefing04_003 / 3

I'd like to give you more rest between missions, but we are concerned with numerous small groups of craft flying into the city from the West. Your first targets are three Op

  1. Script page at 1865: Select group 2 at 1874.

    I'd like to give you more rest between missions, but we are concerned with numerous small groups of craft flying into the city from the West. Your first targets are three Oppressors approaching Brigg Wolds, but more are incoming. Tolly, take out as many as you can while we prepare other pilots for action.

  2. Script page at 187E: Retain group 2.
Level 29 briefing04_003 / 4

You're probably aware of another Halon craft, increasingly evident in providing support for the Oppressors. It matches sketches of an advanced fighter design in the Halon File

  1. Script page at 1ECC: Select group 3 at 1EDB.

    You're probably aware of another Halon craft, increasingly evident in providing support for the Oppressors. It matches sketches of an advanced fighter design in the Halon Files, where it was code-named the Assassin. Halon craft have maintained pressure over the Brigg Wolds and our pilots are finding current weapons ineffective against the Assassins.

  2. Script page at 1EE5: Retain group 3.

    Tolly, we need you to deal with east-bound Oppressors who are reaching Wilston Shuttle Station. Marsh has been fighting in that area, and he recommends careful long-range attack on the Oppressors, keeping the Assassins at a distance. A recent collaboration between Forbes and Pinner down in Research promises a weapon that may have the capacity required to handle the Assassins. More news later.

Level 30 briefing04_003 / 5

Development of the Pinner/Forbes missile has gone well and the first models are ready for use. Homing systems are similar to the original Hunter, but missile power is directly

  1. Script page at 2BF7: Select group 2 at 2C08.

    Development of the Pinner/Forbes missile has gone well and the first models are ready for use. Homing systems are similar to the original Hunter, but missile power is directly linked to its charge at the time of launch.

  2. Script page at 2C1E: Retain group 2.

    We have a threat alert south of Rima Campus. An Assassin unit is protecting the region, creating a well-armed corridor for what looks to be a large incoming fleet of Oppressors. Currently, they're east-bound, possibly on course to the Caero Shuttle Station. Watch the Assassins- bring the Oppressors down en route, if possible.

Level 31 briefing04_003 / 6

We've seen little of the Skimmas recently, until now. Urgent reports detail a "mob" of Skimmas causing panic near Romilday Row. That's all the information we have. They coul

  1. Script page at 363A: Select group 2 at 3646.

    We've seen little of the Skimmas recently, until now. Urgent reports detail a "mob" of Skimmas causing panic near Romilday Row. That's all the information we have. They could be a serious threat to our people and must be stopped.

Level 32 briefing04_003 / 7

No time to rest yet, Tolly. The new man at Bridfirth Power Site has just reported a fleet of incoming Halon craft. No details at this time. Get out there as quick as you can-

  1. Script page at 3E06: Select group 2 at 3E09.

    No time to rest yet, Tolly. The new man at Bridfirth Power Site has just reported a fleet of incoming Halon craft. No details at this time. Get out there as quick as you can- we can't risk another major strike on the generators.

Level 33 briefing04_004 / 0

Western ground patrols have spotted Halon craft entering the city near Zahner Storage; the craft described sound like Assassins. Intelligence have suggested a pattern in their

  1. Script page at 00AB: Select group 3 at 00B5.

    Western ground patrols have spotted Halon craft entering the city near Zahner Storage; the craft described sound like Assassins. Intelligence have suggested a pattern in their movements and wouldn't be surprised to see Oppressors moving in under the Assassins' cover. We need the Assassins destroying before that can happen. Use the Chargeables, Tolly- they're your best chance.

Level 34 briefing04_004 / 1

Research are pleased that current weapons are capable of downing the Assassins, and there is already talk of more elaborate designs to generate greater fire-power.

  1. Script page at 08D2: Select group 2 at 08E1.

    Research are pleased that current weapons are capable of downing the Assassins, and there is already talk of more elaborate designs to generate greater fire-power.

  2. Script page at 08EB: Retain group 2.

    We're scanning two more Assassins in the West; these are closer to Brigg Wolds. Strike them quickly to avoid the threat of more incoming Oppressors. Other Halon activity looks limited- pressure is generally easing off.

Level 35 briefing04_004 / 2

News is breaking of a strong Oppressor attack on the west hangar of the Communications HQ. Available defences were scrambled in the area, but they were eventually overrun and

  1. Script page at 0FC7: Select group 3 at 0FD6.

    News is breaking of a strong Oppressor attack on the west hangar of the Communications HQ. Available defences were scrambled in the area, but they were eventually overrun and the Halon craft have quickly sealed the underground network. Surprisingly, the report also mentions a Stalker at the same location. Your weaponry should be capable of downing the Stalker before you enter the HQ.

Level 36 direct-entry text (skipped during continuation)04_004 / 3

A group of Oppressors have sealed themselves into this Communications network. They must be cleared from each tunnel section. Make it good, Tolly- it's essential that you succeed.

  1. Script page at 16C5: Select group 3 at 16CF.
Level 37 direct-entry text (skipped during continuation)04_004 / 4

Underground network is clear- you should return to Hemmersan.

  1. Script page at 197C: No selection — inherited from caller.
Level 38 briefing04_004 / 5

Well done, Tolly- Intelligence are claiming a 70 percent reduction in Halon activity and our strategists are quietly confident that successes at Bridfirth and in the undergroun

  1. Script page at 1C14: Select group 2 at 1C23.

    Well done, Tolly- Intelligence are claiming a 70 percent reduction in Halon activity and our strategists are quietly confident that successes at Bridfirth and in the underground networks have seriously disrupted Halon plans.

  2. Script page at 1C2D: Retain group 2.

    At the moment, we are concerned with a number of Stalkers emerging in different parts of the city. As before, they're not posing any immediate threat- it's believed they are reconnaissance craft. You have four separate targets at Pastle Hamlet, Chalmers Glebe, Aspel Junction and Gesic Power Site. We also have news of a Stalker and three Oppressors near Wilston Shuttle Station- take those out first.

Level 39 briefing04_004 / 6

Stalker appearances have been minimal during your break, but we're getting a number of reports from more southerly locations. We need you to target craft at Garth Village, Ja

  1. Script page at 26C7: Select group 2 at 26E8.

    Stalker appearances have been minimal during your break, but we're getting a number of reports from more southerly locations. We need you to target craft at Garth Village, Janstead and directly south, at Hemmersan Village. Don't take any risks- there are rumours that some pilots have been fired on by Stalkers, nothing concrete as yet.

Level 40 briefing04_004 / 7

Sorry, Tolly, but we have more Stalker targets for you. It's clear the Halons have given the Stalkers defensive capabilities and while we get an idea of how proficient they ar

  1. Script page at 2D07: Select group 3 at 2D16.

    Sorry, Tolly, but we have more Stalker targets for you. It's clear the Halons have given the Stalkers defensive capabilities and while we get an idea of how proficient they are, we can only trust our more experienced pilots to tackle them. Dallon and Marsh have been clearing up in the East; we need you to deal with Stalker "Combat's" at the Communications HQ, Proctor-May Foundry, Sperwent Power Site and Hillard Factory.

  2. Script page at 2D26: Retain group 3.
Level 41 briefing04_005 / 0

It looks like the Halon are beginning to recognise our weaknesses; a group of three Oppressors are spear-heading an attack on the radio tower within Sperwent Power Complex.

  1. Script page at 00E4: Select group 3 at 00F0.

    It looks like the Halon are beginning to recognise our weaknesses; a group of three Oppressors are spear-heading an attack on the radio tower within Sperwent Power Complex. If they get it, you'll be flying blind in that area from now on, so the stakes are high. We are scanning two other craft in the same region, but you should concentrate on protecting the radio tower.

Level 42 briefing04_005 / 1

We have reports from Sperwent Power Site of more prowling Oppressors. We need you back out there, Tolly; we can't risk losing the radio towers in that region. Give them ever

  1. Script page at 091F: Select group 2 at 0922.

    We have reports from Sperwent Power Site of more prowling Oppressors. We need you back out there, Tolly; we can't risk losing the radio towers in that region. Give them everything you've got. They have to know that it's just not worth their while.

Level 43 briefing04_005 / 2

The Sperwent Power Site is under attack, Tolly. Workers at Sperwent inform us that some of the generators are already in an unstable state. Altogether, a squad of eight Oppr

  1. Script page at 1101: Select group 3 at 110D.

    The Sperwent Power Site is under attack, Tolly. Workers at Sperwent inform us that some of the generators are already in an unstable state. Altogether, a squad of eight Oppressors are converging on the compound. Any drop in power is undesirable but, as you know, losing all the generators could irrevocably fracture the Core Power Matrix. Take no chances- we can't let that happen.

Level 44 briefing04_005 / 3

Make a move, Tolly- we have visual confirmation of three Skimma Supas just north west of this base. Deal with them quickly and return.

  1. Script page at 1A5A: Select group 2 at 1A64.

    Make a move, Tolly- we have visual confirmation of three Skimma Supas just north west of this base. Deal with them quickly and return.

Level 45 briefing04_005 / 4

Intelligence have correlated details of Dallon's last mission with other recent reports and their results strongly suggest that the old Storage HQ has been infiltrated, probab

  1. Script page at 213B: Select group 3 at 2141.

    Intelligence have correlated details of Dallon's last mission with other recent reports and their results strongly suggest that the old Storage HQ has been infiltrated, probably through the west hangar. The storage chambers aren't currently used- most supplies have been transferred to Wilston Depot- but the tunnels reach many vulnerable locations in the city. Best stay clear of other craft on your way there.

Level 46 direct-entry text (skipped during continuation)04_005 / 5

Halon craft have infiltrated the old underground storage chambers and must be eradicated. Hurry up, Tolly- the Wrecker is already down there.

  1. Script page at 2859: Select group 3 at 2863.
Level 47 direct-entry text (skipped during continuation)04_005 / 6

The chambers in the Storage HQ are now clear. You should head back to Hemmersan Shuttle Station.

  1. Script page at 2ACD: No selection — inherited from caller.
Level 48 briefing04_005 / 7

You've been missing some of the action Tolly, and it's not good news. There has been heavy bombing in the North and North West and the Halon have made advances using ground f

  1. Script page at 2DFB: Select group 3 at 2E0A.

    You've been missing some of the action Tolly, and it's not good news. There has been heavy bombing in the North and North West and the Halon have made advances using ground forces. It's been a strongly-fought battle up there, and it looks like they've got a foothold in the Sperwent Power Complex.

  2. Script page at 2E14: Retain group 3.

    We need your assistance to remove four Oppressors from around the Sperwent Power Complex. Take care on your approach- so far, mobile missile launchers have made any attack difficult.

  3. Script page at 2E2C: Retain group 3.
Level 49 briefing04_006 / 0

Activity is still high up at Sperwent; a number of Assassins have already moved in. Other pilots will be scrambled to that position shortly, but we need you to deal with three

  1. Script page at 01D9: Select group 4 at 01E5.

    Activity is still high up at Sperwent; a number of Assassins have already moved in. Other pilots will be scrambled to that position shortly, but we need you to deal with three Oppressors causing problems at the Communications HQ. Another report suggests renewed Halon action around the Storage HQ. Check that out- we want the area cleared.

Level 50 briefing04_006 / 1

New developments, Tolly. I have received documentation detailing the Brent Ground missile. It's essentially a heavyweight Hunter with impressive striking power- something Bre

  1. Script page at 0BC2: Select group 2 at 0BD3.

    New developments, Tolly. I have received documentation detailing the Brent Ground missile. It's essentially a heavyweight Hunter with impressive striking power- something Brent describes in a number of colourful ways. Its intelligent target select system should ensure that only designated ground objects can be fired upon. Your Caero is being upgraded to utilise the new weapon, although these are still prototype models. All enemy-occupied Shuttle Stations have already been flagged for destruction.

  2. Script page at 0BE5: Retain group 2.

    It is apparent that the Halons have taken control of most operations at Sperwent and down into Proctor-May. Intelligence suggest we should target key facilities at the various plants, rendering them useless to the Halons. Tolly, your first ground-based objectives are the three storage tanks at Proctor-May Filtration Site and two chimneys at the Foundry. We know of at least four Oppressors in the area- only dispatch if necessary.

Level 51 briefing04_006 / 2

Systems have been checked and minor modifications made to the new Ground missile guidance systems- so far, the project appears to be successful.

  1. Script page at 196B: Select group 2 at 197A.

    Systems have been checked and minor modifications made to the new Ground missile guidance systems- so far, the project appears to be successful.

  2. Script page at 1984: Retain group 2.

    We have more ground targets for you, Tolly, up at Sperwent Power Complex. Although we can't be sure that general power supply won't be affected, we have had the go-ahead to clear the three chimneys on the south-westerly building. Intelligence are concerned that the Halon may be attempting to channel power into their own systems, possibly to heighten their firepower. Take care- other craft in the area.

Level 52 briefing04_006 / 3

We've made a real impact in the North West and some Halon ground forces are already on the move. There are reports of two separate airborne objectives further east, over Lundy

  1. Script page at 2202: Select group 2 at 2205.

    We've made a real impact in the North West and some Halon ground forces are already on the move. There are reports of two separate airborne objectives further east, over Lundy and Caero shuttle stations. We need you to make a combat air patrol of both these regions. The craft at Caero have already been logged as two Assassins, but news from Lundy isn't as specific. Do what you must.

Level 53 briefing04_006 / 4

Information on a powerful air-to-air missile has just been released. After preliminary testing, Forbes claims to have formulated an "ultra-high power explosive device with a

  1. Script page at 28E1: Select group 2 at 28F0.

    Information on a powerful air-to-air missile has just been released. After preliminary testing, Forbes claims to have formulated an "ultra-high power explosive device with a dramatically amplified strike field". Work is now underway to transform this into a usable missile. I'll keep you posted.

  2. Script page at 28FA: Retain group 2.

    Meanwhile, it looks as though we've forced the Halons into something of a retreat. No developments have been seen at either Sperwent or Proctor-May. We have received information on two stray groups of Oppressors over Cotts-May Depot, heading for The Barrens. There may also be some Assassins in the area. We want all craft removing, but go in with care.

Level 54 briefing04_006 / 5

Tolly, we're receiving worrying reports concerning Cudsall Grange. Our resources are limited, so defending these more remote regions will always be problematic. We can't allow

  1. Script page at 3543: Select group 3 at 3550.

    Tolly, we're receiving worrying reports concerning Cudsall Grange. Our resources are limited, so defending these more remote regions will always be problematic. We can't allow a Halon team to get established there; it is dangerously close to Storage HQ entrances. Blitz the storage tank and houses there, and watch for any fleeing Halon craft; we're assembling a ground force to secure the area.

Level 55 direct-entry text (skipped during continuation)04_006 / 6

A team of Halon craft, originally stationed at Cudsall Grange, have invaded the underground Storage HQ. Follow the Wrecker down there and clean up.

  1. Script page at 3EE1: Select group 3 at 3EEB.
Level 56 direct-entry text (skipped during continuation)04_006 / 7

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  1. Script page at 41BA: No selection — inherited from caller.

    k

Level 57 briefing04_007 / 0

Tolly: first consignments of the new air-to-air missile have come in. Research tell us that Forbes' original explosive device was too volatile to be used in a stand-alone mis

  1. Script page at 011F: Select group 2 at 0132.

    Tolly: first consignments of the new air-to-air missile have come in. Research tell us that Forbes' original explosive device was too volatile to be used in a stand-alone missile. Instead, Brent has developed an independent homing detonator. He predicts energy output levels at the time of impact will be indescribably high. A supply of these Brent Forbes Dual Launch weapons should be ready for your next mission.

  2. Script page at 0149: Retain group 2.

    No time to rest, Tolly- your Caero is already being prepared for another long run north. More Oppressors have swept into the area and snatched control of Sharden and Chepesch Shuttle Bays. A sighting from Pastle Hamlet details a large squad of Oppressors flying north. Bring them down, but take care around the Barrens- Dallon has discovered some of the beacons are out.

Level 58 briefing04_007 / 1

Things aren't going to plan in the North East; efforts to secure remaining sites are failing and numbers of Halon aircraft are increasing. Morset Grange and Chalmers Glebe have

  1. Script page at 0D8F: Select group 3 at 0D9C.

    Things aren't going to plan in the North East; efforts to secure remaining sites are failing and numbers of Halon aircraft are increasing. Morset Grange and Chalmers Glebe have both been occupied by Halon groups. Tolly, we need you to hit the main storage tank at the Grange, plus the four tanks at Chalmers Glebe. Watch out for Oppressors, evident in both areas.

  2. Script page at 0DA2: Retain group 3.
Level 59 briefing04_007 / 2

Intelligence have received numerous reports of many Halon craft massing over The Barrens. They're blocking access to locations further north and consequently, urgent missions

  1. Script page at 14C3: Select group 2 at 14CF.

    Intelligence have received numerous reports of many Halon craft massing over The Barrens. They're blocking access to locations further north and consequently, urgent missions have been disrupted. Tolly: at the moment, you're our only available pilot. Clear the area with the dual launch and we'll try to arrange some back-up. Good luck.

Level 60 briefing04_007 / 3

We have an urgent attack warning just in. A wave of Terrablitz have emerged from Proctor-May Foundry. Most are travelling slowly east, but we fear that a unit of Terrablitz a

  1. Script page at 1F0A: Select group 3 at 1F16.

    We have an urgent attack warning just in. A wave of Terrablitz have emerged from Proctor-May Foundry. Most are travelling slowly east, but we fear that a unit of Terrablitz and Oppressors are intent on attacking the generators at the Sperwent Power Site. We've seen the awesome striking capacity of the Terrablitz and Intelligence don't envisage the generators can take that sort of pounding. Move quickly, Tolly- we need you on this one.

Level 61 briefing04_007 / 4

Reports show that Halons are on the move in the North West. Terrablitz have been identified at the Storage, Communications and Administration Headquarters and scanners show ot

  1. Script page at 26FD: Select group 3 at 2700.

    Reports show that Halons are on the move in the North West. Terrablitz have been identified at the Storage, Communications and Administration Headquarters and scanners show other craft moving between these locations. This is a disturbing shift in Halon strategy and we're busy trying to co-ordinate an effective response. Tolly, down everything you see- we don't want further problems in the HQs.

Level 62 briefing04_007 / 5

It seems the Halons are intent on breaking up our radio network- we'll do all we can to forecast future attacks.

  1. Script page at 3010: Select group 4 at 301D.

    It seems the Halons are intent on breaking up our radio network- we'll do all we can to forecast future attacks.

  2. Script page at 3023: Retain group 4.

    A slow-moving unit of ten Oppressors escorting one Terrablitz has been sighted travelling south towards Cotts-May Supplies. Deal with them, but don't take unnecessary risks- that's a lot of firepower.

Level 63 briefing04_007 / 6

Intelligence are looking into beacon power failures experienced just north of city centre, although Halon interference at the Sperwent Power Complex is likely. Right now, we

  1. Script page at 3AAE: Select group 2 at 3ABA.

    Intelligence are looking into beacon power failures experienced just north of city centre, although Halon interference at the Sperwent Power Complex is likely. Right now, we need you to deal with four unidentified craft closing on Kalvin Depot. Stop them before these attacks move any further south.

Level 64 briefing04_007 / 7

Immediate scramble, Tolly. Ground-based surveillance have been observing enemy-controlled vehicles massing in the courtyard of Cotts-May Depot. They're likely to be moving wea

  1. Script page at 434A: Select group 2 at 4359.

    Immediate scramble, Tolly. Ground-based surveillance have been observing enemy-controlled vehicles massing in the courtyard of Cotts-May Depot. They're likely to be moving weapons and supplies out to recently acquired locations. Get out there before they disperse, but watch out- scanners are picking up many Halon craft just outside that area.

  2. Script page at 4363: Retain group 2.
Level 65 briefing04_008 / 0

Radar shows that the enemy are moving south, over Kismet Square. We have information on eight craft- six Oppressors and two Terrablitz- approaching Aspel Arcade. Three more c

  1. Script page at 01EE: Select group 3 at 01FA.

    Radar shows that the enemy are moving south, over Kismet Square. We have information on eight craft- six Oppressors and two Terrablitz- approaching Aspel Arcade. Three more craft were recently registered in the same area, but can no longer be traced. Down all airborne targets, Tolly. Listen out for further details as we get them.

Level 66 briefing04_008 / 1

We need you on an underground mission, Tolly. During the recent conflict, a group of Oppressors managed to gain entry to the west hangar of the Administration HQ. This is a

  1. Script page at 0DF1: Select group 2 at 0E00.

    We need you on an underground mission, Tolly. During the recent conflict, a group of Oppressors managed to gain entry to the west hangar of the Administration HQ. This is an extensive underground network, with offices controlling many essential functions of the city. Stay low on your approach as the Halons are maintaining a fleet of Assassins centred on Kalvin Depot.

Level 67 direct-entry text (skipped during continuation)04_008 / 2

A group of Oppressors are entrenched in this Administration HQ. It is a complicated underground network; try to keep track of your position.

  1. Script page at 14F1: Select group 2 at 14FB.
Level 68 direct-entry text (skipped during continuation)04_008 / 3

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  1. Script page at 17D9: No selection — inherited from caller.

    n

Level 69 briefing04_008 / 4

After a surprise attack, a section of the Halon military have adopted Teale as a central base. Marsh has been clearing squadrons of Oppressors from there, but they're not let

  1. Script page at 1B0B: Select group 4 at 1B17.

    After a surprise attack, a section of the Halon military have adopted Teale as a central base. Marsh has been clearing squadrons of Oppressors from there, but they're not letting up. We've also had sketchy reports of mobile missile launchers moving in from the north and the remnants of an Assassin fleet at Kalvin Depot are already moving east. Tolly, hit the source- flatten all the houses you can at Teale.

Level 70 briefing04_008 / 5

I can't pretend things are going perfectly, Tolly. Everyone's suffering, but it's essential that we go on. We've come this far; together, we shall prevail- remember?

  1. Script page at 2395: Select group 6 at 23A2.

    I can't pretend things are going perfectly, Tolly. Everyone's suffering, but it's essential that we go on. We've come this far; together, we shall prevail- remember?

  2. Script page at 23A8: Retain group 6.

    Teale is clear and Kismet Square is quiet- you did a good job, Tolly. Radar is picking up a large, slow- moving craft in the far west, moving in on Zahner Storage. Probably a Terrablitz, but there's no confirmation. We need you to block its approach.

  3. Script page at 23BF: Retain group 6.
Level 71 briefing04_008 / 6

We are receiving increasing reports of Terrablitz coming in from the West. They're successfully importing fresh troops, supplies and weaponry and Intelligence are justifiably

  1. Script page at 2D69: Select group 4 at 2D78.

    We are receiving increasing reports of Terrablitz coming in from the West. They're successfully importing fresh troops, supplies and weaponry and Intelligence are justifiably concerned that the Halons now have a very strong hold of this region.

  2. Script page at 2D82: Retain group 4.

    Our undercover sources in the storage area have reports of two Terrablitz ready for unloading at Hoave Warehouses. We need a quick strike on those, Tolly, and we're detecting two other craft nearer to Zahner Storage. Do what you must.

Level 72 briefing04_008 / 7

Terrablitz are continuing to bring fresh supplies into the western warehouses. A group of Assassins are located around Hoave Warehouses and they're fiercely defending the Halo

  1. Script page at 36B3: Select group 3 at 36B6.

    Terrablitz are continuing to bring fresh supplies into the western warehouses. A group of Assassins are located around Hoave Warehouses and they're fiercely defending the Halon manoeuvres. Terrablitz are reported to be unloading both at Kalvin Depot and Zahner Storage. They may be using trucks to move stocks further afield; these should be destroyed too. Clear the Assassins and the remaining craft should be sitting targets.

Level 73 briefing04_009 / 0

It seems that Terrablitz movements in the Halon territory have decreased; most incoming reports are of ground-based activity. This is not good- we can't give the Halon a chance

  1. Script page at 0179: Select group 3 at 0186.

    It seems that Terrablitz movements in the Halon territory have decreased; most incoming reports are of ground-based activity. This is not good- we can't give the Halon a chance to further consolidate their position.

  2. Script page at 018C: Retain group 3.

    Tolly, we need you to hit what Halon supplies you can. Attempts by other pilots have shown that Brent Ground missiles don't have the capacity to flatten warehouses, but the two large offices in the Miller Trading Estate are being utilised and need to be put out of action. Strike the weakest parts and you should be successful. We advise to keep clear of Halon craft and vehicles making regular patrols.

Level 74 briefing04_009 / 1

News from Intelligence in the Halon-occupied regions is that the three tanks at Kalvin Storage are being utilised by the enemy. A convoy of mobile missile launchers was recent

  1. Script page at 0C33: Select group 2 at 0C42.

    News from Intelligence in the Halon-occupied regions is that the three tanks at Kalvin Storage are being utilised by the enemy. A convoy of mobile missile launchers was recently seen in the area, so be careful. Trucks have also been seen moving equipment east from there. You're also requested to strike two storage tanks at Central Supplies; both were plunged into darkness after the loss of Kismet Square. Warning: Airborne craft could be alerted to your movements in either region.

  2. Script page at 0C4C: Retain group 2.
Level 75 briefing04_009 / 2

Alarming news, Tolly: A large group of Halon craft are massing around Sperwent Power Complex, and researchers monitoring city power levels have reported a sudden drop through

  1. Script page at 15DD: Select group 3 at 15EC.

    Alarming news, Tolly: A large group of Halon craft are massing around Sperwent Power Complex, and researchers monitoring city power levels have reported a sudden drop throughout the North West. For a long time, we've been aware of Halon attempts to channel the power output for their own uses; now it's finally happened.

  2. Script page at 15F6: Retain group 3.

    We need you to destroy remaining chimneys at Sperwent Power Complex and the generators at the Power Site. It's still possible that this could fracture the Core Matrix, so don't strike until we have clearance from our people at Administration.

Level 76 briefing04_009 / 3

Reports show that our recent ground strikes have been effective, but many locations are still being held by Halon forces. They're certainly putting the solid construction of ou

  1. Script page at 21B9: Select group 2 at 21C6.

    Reports show that our recent ground strikes have been effective, but many locations are still being held by Halon forces. They're certainly putting the solid construction of our warehouses to their advantage, a problem already under scrutiny down at Research.

  2. Script page at 21CC: Retain group 2.

    Your next mission is to take out the three processing units at Proctor-May Refinery. We need to render Cotts-May Processing Plant inactive too; most of the chimneys and storage tanks have been flagged for destruction. Beware of increasing enemy patrols in all occupied regions- Marsh was allotted these targets, but had to pull out under heavy Oppressor fire.

Level 77 briefing04_009 / 4

Intelligence reports that the Halon have flown fresh troops into the training buildings of Rima Campus. We need you to leave all the offices and houses in this complex unusabl

  1. Script page at 2C81: Select group 3 at 2C8D.

    Intelligence reports that the Halon have flown fresh troops into the training buildings of Rima Campus. We need you to leave all the offices and houses in this complex unusable. Tolly, I advise you not to take unnecessary risks against Oppressor patrols in the area- if reports are correct, we may have more targets for you at Hillard Factory.

Level 78 briefing04_009 / 5

Tolly, we need you back out there. Three Assassins are closing on this base and are already in visual range. Do it now!

  1. Script page at 33B9: Select group 2 at 33C3.

    Tolly, we need you back out there. Three Assassins are closing on this base and are already in visual range. Do it now!

Level 79 briefing04_009 / 6

This is the one our strategists have been predicting, Tolly. Radar shows a thread of Halon craft from the Brigg Wolds and beyond the Trading Estate, moving east over the city

  1. Script page at 380E: Select group 3 at 3811.

    This is the one our strategists have been predicting, Tolly. Radar shows a thread of Halon craft from the Brigg Wolds and beyond the Trading Estate, moving east over the city. We're tracing slower craft- most likely Terrablitz- behind this front-line. Best information to date pin points Clowes Trade Market as a possible focal point. Halon supply trucks are moving east too, and must be stopped. Stand your ground and bring down all you can; it's essential that no Terrablitz get through.

Level 80 briefing04_009 / 7

Fresh information has arrived from Research. With his advanced knowledge of high-spec explosives, Forbes believes we now have a device capable of hitting warehouses. Again,

  1. Script page at 4313: Select group 2 at 4324.

    Fresh information has arrived from Research. With his advanced knowledge of high-spec explosives, Forbes believes we now have a device capable of hitting warehouses. Again, he has employed a two-unit system: the first capsule releases a volatile gas. He's warned that the trigger section must be fired into the gas at the right moment for the greatest results.

  2. Script page at 4339: Retain group 2.

    We've been able to fit your Caero with the first models of the "Forbes Diffuser", and we've selected the warehouses at Zahner Storage as your primary targets. You should still strike at the weakest points- the skylights- to force the explosion deep into the building.

Level 81 briefing04_010 / 0

Adjustments have been made to the Diffuser's launch mechanism and we're assured that the unit is now safe to use.

  1. Script page at 0168: Select group 2 at 0177.

    Adjustments have been made to the Diffuser's launch mechanism and we're assured that the unit is now safe to use.

  2. Script page at 0181: Retain group 2.

    Okay, Tolly- Dallon has dealt with the latest wave of Oppressors, so things should be clear for this mission. We've more ground targets for you. The production site in the southwest of Miller Trading Estate should be rendered inoperative. Destroy the two chimneys serving Premech Supplies. Finally, obliterate Kalvin Depot. Halon trucks have been loading from there- they should be eliminated too.

Level 82 briefing04_010 / 1

The Halons have made a stronghold of Clowes Trade Market, defending with mobile missile launchers. They've been moving substantial weaponry into the buildings, so we want them

  1. Script page at 0A67: Select group 3 at 0A76.

    The Halons have made a stronghold of Clowes Trade Market, defending with mobile missile launchers. They've been moving substantial weaponry into the buildings, so we want them destroying. Four well-timed Diffusers should do the trick. It may be necessary to neutralise some of the defending ground forces before hitting the warehouse. Use your judgement. We've also had warning of Oppressors in the South East- they might be brought in as back-up.

  2. Script page at 0A80: Retain group 3.
Level 83 briefing04_010 / 2

Things are getting busy, Tolly- We've had a flood of reports, mostly from the East. Despite lengthy battles, we have lost control of the shuttle stations at Janstead and Garth.

  1. Script page at 1415: Select group 4 at 1422.

    Things are getting busy, Tolly- We've had a flood of reports, mostly from the East. Despite lengthy battles, we have lost control of the shuttle stations at Janstead and Garth. Skimma Supas have been spotted over our main residential areas, so evacuating the rest of the residents is of high priority.

  2. Script page at 1428: Retain group 4.

    Of primary concern is a probable strike on Gesic Power Site. With Sperwent out of action, damage to any generators at Gesic could be harmful- loss of all generators would be disastrous. Terrablitz have been sighted in the area, accompanied by a patrol of Assassins. Only the Terrablitz pose a threat to Gesic- locate and destroy.

Level 84 briefing04_010 / 3

We have a disturbing situation at Wilston Depot. It seems the Halons are aware that most of our remaining supplies are held here- a squadron of Terrablitz have moved into the

  1. Script page at 2168: Select group 4 at 216B.

    We have a disturbing situation at Wilston Depot. It seems the Halons are aware that most of our remaining supplies are held here- a squadron of Terrablitz have moved into the area from the west and are already attempting to bomb the storage units. Their mission has to be blocked; supplies held elsewhere are far from adequate. Warning: Large numbers of Oppressors may be closing on the area.

Level 85 briefing04_010 / 4

Intelligence report that Skimma Supas and Oppressors appear to be battling over our residential regions in the East. Although most of Mardle Court and Peaceby Dale has been c

  1. Script page at 293C: Select group 2 at 294E.

    Intelligence report that Skimma Supas and Oppressors appear to be battling over our residential regions in the East. Although most of Mardle Court and Peaceby Dale has been cleared of civilians, much of Deeds has yet to be evacuated.

  2. Script page at 2958: Retain group 2.

    Tolly, we need you in a defensive role at Deeds. Stray fire from Halon craft has already hit some houses; we don't want to risk losing any more civilians. You should destroy all craft in the Deeds district.

Level 86 direct-entry text (skipped during continuation)04_010 / 5

A squadron of Assassins are reported to have entered the Research HQ underground network. Clear the tunnels then pull out- events in the city still need your attention.

  1. Script page at 32D0: Select group 4 at 32DA.
Level 87 direct-entry text (skipped during continuation)04_010 / 6

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  1. Script page at 36C3: No selection — inherited from caller.

    m

Level 88 briefing04_010 / 7

We've had no advance warning of this one, but I've heard that our weapons team have finished development on their latest air-to-air design, the Caero Weapon. Breaking from t

  1. Script page at 3E61: Select group 2 at 3E72.

    We've had no advance warning of this one, but I've heard that our weapons team have finished development on their latest air-to-air design, the Caero Weapon. Breaking from the Forbes systems, this new missile locks and homes as normal, but its explosive power is taken from the nearest beacon at the point of impact. Collisions in close proximity to beacons should far exceed the possibilities of the Dual Launch or Chargeable.

  2. Script page at 3E85: Retain group 2.

    Our position is not looking strong, Tolly; hopefully, the Caero Weapon will turn things around. Radar has detected eight targets around the Stiner complex; it is important that these warehouses are not lost to Halon troops. Secondly, an influx of Skimma Supas has forced us to postpone ground troops' evacuation of Deeds- remove these craft as quickly as possible.

Level 89 briefing04_011 / 0

We've had word of more Oppressors threatening Stiner Depots and Stiner Supplies. Access to that area is being made difficult by the alarming flow of Skimmas into the east. Th

  1. Script page at 02D4: Select group 3 at 02E3.

    We've had word of more Oppressors threatening Stiner Depots and Stiner Supplies. Access to that area is being made difficult by the alarming flow of Skimmas into the east. There's even rumour that Skimmas have entered one of our underground networks. Tolly, we need you to down the Oppressors, but with civilians still occupying Deeds, the Skimmas should be intercepted first.

  2. Script page at 02ED: Retain group 3.
Level 90 briefing04_011 / 1

We have more targets for you in the residential areas. Skimma Supas and Oppressors have been sighted around Deeds, Janstead, Mardle Court and Peaceby Dale; twenty four craft i

  1. Script page at 0CB6: Select group 2 at 0CC2.

    We have more targets for you in the residential areas. Skimma Supas and Oppressors have been sighted around Deeds, Janstead, Mardle Court and Peaceby Dale; twenty four craft identified in all. Scanners detect another four craft close to Janstead Shuttle Station. Destroy all Halon craft in these areas.

Level 91 briefing04_011 / 2

It seems that since your last mission, Halon military have brought more control into Deeds and Janstead. This has given us the opportunity to move remaining residents into s

  1. Script page at 142D: Select group 3 at 1433.

    It seems that since your last mission, Halon military have brought more control into Deeds and Janstead. This has given us the opportunity to move remaining residents into safer parts of Romilday Row.

  2. Script page at 148D: Retain group 3.

    Intelligence have confirmed the infiltration of the Research HQ; a large pack of Skimma Supas was sighted entering the east hangar. Their intentions are unclear, but certain tunnels from the HQ lead dangerously close to this Shuttle Station. The Wrecker has already been dispatched- Get to it, Tolly.

Level 92 direct-entry text (skipped during continuation)04_011 / 3

A pack of Skimma Supas have found their way into the Research HQ. We need you to clear the area of Halon and return.

  1. Script page at 1D92: Select group 2 at 1D9C.
Level 93 direct-entry text (skipped during continuation)04_011 / 4

Skimmas have now been cleared from the underground network- Return to Hemmersan as quickly as possible.

  1. Script page at 1FFB: No selection — inherited from caller.
Level 94 briefing04_011 / 5

During an attempt to secure Central Supplies, one of our ground patrols has sighted two Oppressors landed near the Administration HQ. Intelligence are concerned that access to

  1. Script page at 22A1: Select group 3 at 22AD.

    During an attempt to secure Central Supplies, one of our ground patrols has sighted two Oppressors landed near the Administration HQ. Intelligence are concerned that access to the underground control rooms is still possible via the adjacent office building. Tolly, we need all entrances to that office destroying; at the moment, it's wide open to Halon saboteurs. Time is critical- craft being scanned at Aspel Junction should be avoided.

Level 95 briefing04_011 / 6

Tolly, we have heard that Halons managed to cut power to large areas of the North and North West. Since then, the ground unit from Central Supplies have successfully removed th

  1. Script page at 2B61: Select group 3 at 2B6E.

    Tolly, we have heard that Halons managed to cut power to large areas of the North and North West. Since then, the ground unit from Central Supplies have successfully removed the infiltrators at Admin. It's too early to say whether or not power levels are still falling.

  2. Script page at 2B74: Retain group 3.

    Radar is picking up seven craft holding a position around Kismet Square. Many beacons are out in the region and it is likely the Halons are using that to their advantage. Remember, the Caero Weapon won't be effective without beacon power, but Chargeables and Dual Launch are still available. Watch your boosts and keep your head.

Level 96 briefing04_011 / 7

We're in trouble, Tolly. General communications across the city are down. Halons have gained full control of the Stiner buildings and a large- scale attack from there and the

  1. Script page at 362A: Select group 4 at 3639.

    We're in trouble, Tolly. General communications across the city are down. Halons have gained full control of the Stiner buildings and a large- scale attack from there and the Miller area looks imminent. Also, Forbes' development of a new high-power, rapid release missile system was seriously delayed by the Skimmas' invasion of the Research HQ.

  2. Script page at 3643: Retain group 4.

    We need you to make a strike on Stiner and break this Halon stronghold. Hit the warehouses at Stiner Depots and the storage tanks at Stiner Supplies. We're no longer able to scan that region, but expect fierce opposition. Good luck, Tolly.

  3. Script page at 365B: Retain group 4.
Level 97 briefing04_012 / 0

Tolly, we can only obtain sketchy reports of developments around the city. Other defence pilots have identified increased Halon presence in the Romilday and Garth regions. Mo

  1. Script page at 03B3: Select group 4 at 03BF.

    Tolly, we can only obtain sketchy reports of developments around the city. Other defence pilots have identified increased Halon presence in the Romilday and Garth regions. Most of our civilians were evacuated to these areas, so many lives are at stake. We need airborne activity reducing before our ground patrols can be dispatched. Do what you can. Radar links are in a fragile state, so you could be flying blind.

Level 98 presentation04_012 / 1

You know the situation, Tolly. Delphi territory is rapidly diminishing. Despite our efforts, Halon numbers seem undepleted. Many lives have been lost. This can not go on.

  1. Script page at 0CE7: Select group 5 at 0D0F.

    You know the situation, Tolly. Delphi territory is rapidly diminishing. Despite our efforts, Halon numbers seem undepleted. Many lives have been lost. This can not go on.

  2. Script page at 0D1F: Retain group 5.

    Intelligence agree; we have to hit the Halons at source. Engineers have been restoring a Skimma Supa, recently brought down close to Hemmersan. Latest word is that all its systems are now functional. Tolly, as our most proficient pilot, we need you on this crucial mission.

  3. Script page at 0D37: Retain group 5.

    With the Skimma, you'd be able to travel beyond the reaches of this city and into the Halon domain. Once there, you'd be on your own. Information pieced together by Intelligence describes a network of military launch sites across the Halon city. Striking those successfully could stem the enemy's influx.

  4. Script page at 0D44: Retain group 5.

    We will do all we can to hold our position back here. Information on the Skimma Supa is available to you in the Halon file. This mission has to be successful, Tolly; It just has to.

  5. Script page at 0D57: Retain group 5.
Level 99 direct-entry text (skipped during continuation)04_012 / 2

Piloting the Skimma Supa, Tolly is intent on locating the military launch sites. He has to destroy them, but weapons are limited.

  1. Script page at 1B3B: No selection — inherited from caller.
Level 100 presentation04_012 / 3

  1. Script page at 1D07: No selection — inherited from caller.
Level 101 briefing04_012 / 4

To Tolly, the Halon atmosphere is heavy and debilitating. Exhausted from his long flight and successful first mission, he attempts to grab some sleep.

  1. Script page at 1F6E: No selection — inherited from caller.

    To Tolly, the Halon atmosphere is heavy and debilitating. Exhausted from his long flight and successful first mission, he attempts to grab some sleep.

  2. Script page at 1F7F: No selection — inherited from caller.

    He is soon awoken by nearby voices; cautiously, he clambers to his feet and eases out of the supply building's shadow.

  3. Script page at 1F86: Select group 5 at 1F93.
Level 102 presentation04_012 / 5

  1. Script page at 2E9A: No selection — inherited from caller.
Level 103 briefing04_012 / 6

Tolly gets what rest he can between missions, but time is of the essence. Back in his Skimma, the D-P already indicates the currently active military launch site.

  1. Script page at 2FD9: No selection — inherited from caller.

    Tolly gets what rest he can between missions, but time is of the essence. Back in his Skimma, the D-P already indicates the currently active military launch site.

Level 104 presentation04_012 / 7

  1. Script page at 386A: No selection — inherited from caller.
Level 105 briefing04_013 / 0

Images of his ruined homeland soon break into Tolly's patchy sleep. Remembering his awesome responsibility and despite his exhaustion, he dashes back to the idling Skimma.

  1. Script page at 00B7: No selection — inherited from caller.

    Images of his ruined homeland soon break into Tolly's patchy sleep. Remembering his awesome responsibility and despite his exhaustion, he dashes back to the idling Skimma.

Level 106 presentation04_013 / 1

  1. Script page at 0359: No selection — inherited from caller.
Level 107 briefing04_013 / 2

Feeling drowsy from the dense, polluted air, Tolly attempts to get some rest. Before long, the drone of approaching craft jolts him back to consciousness and he hurriedly re

  1. Script page at 05B9: No selection — inherited from caller.

    Feeling drowsy from the dense, polluted air, Tolly attempts to get some rest. Before long, the drone of approaching craft jolts him back to consciousness and he hurriedly returns to the Skimma.

Level 108 presentation04_013 / 3

  1. Script page at 0E28: No selection — inherited from caller.
Level 109 briefing04_013 / 4

Tolly grabs what rest he can between missions. With ATG's restocked, he's ready to strike another military installation.

  1. Script page at 0F58: No selection — inherited from caller.

    Tolly grabs what rest he can between missions. With ATG's restocked, he's ready to strike another military installation.

Level 110 presentation04_013 / 5

  1. Script page at 15E9: No selection — inherited from caller.
Level 111 briefing04_013 / 6

Despite a desperate weariness, Tolly only manages a brief, troubled sleep. By now, he can only guess at the situation back home; if there is anything left to call home.

  1. Script page at 173B: No selection — inherited from caller.

    Despite a desperate weariness, Tolly only manages a brief, troubled sleep. By now, he can only guess at the situation back home; if there is anything left to call home.

Level 112 presentation04_013 / 7

  1. Script page at 1C3F: No selection — inherited from caller.
Level 113 briefing04_014 / 0

Almost straining to breathe, Tolly gathers what energy he can for the next mission. Some time later, even away from the craft, he can hear the Linker's voice coming over on t

  1. Script page at 0207: No selection — inherited from caller.

    Almost straining to breathe, Tolly gathers what energy he can for the next mission. Some time later, even away from the craft, he can hear the Linker's voice coming over on the ATR. He immediately dashes back to the Skimma, not wanting to miss any important mission information.

Level 114 presentation04_014 / 1

The last of the Halon launch sites has been destroyed, but Tolly knows there's no time to lose. In the Delphi city, the battle goes on. Shaking the debility from his system, To

  1. Script page at 0BC1: No selection — inherited from caller.

    The last of the Halon launch sites has been destroyed, but Tolly knows there's no time to lose. In the Delphi city, the battle goes on. Shaking the debility from his system, Tolly knows he must head into the darkening eastern sky; He must head home.

  2. Script page at 0BCB: No selection — inherited from caller.
Level 115 direct-entry text (skipped during continuation)04_014 / 2

In the Delphi City, the battle is desperate. Halon infiltrators have wrecked the beacon network; the Delphi defence is crippled. Piloting the Skimma Supa, only Tolly can travel fre

  1. Script page at 1278: No selection — inherited from caller.
Level 116 presentation04_014 / 3

Tolly. Tolly?C Good job, Tolly.] Return to Hemmersan.

  1. Script page at 15EE: Select group 6 at 1612.
Nightmare introduction04_015 / 0

? Kismet Square!? Kismet Square!? Kismet Square!? Kismet Square!

  1. Script page at 044B: No selection — inherited from caller.
Startup logo animation04_015 / 1

  1. Script page at 051E: Select group 1 at 052F.
Death / Kismet committal ceremony04_015 / 2

Here is the true light that can never be extinguished. And so we commit this soul. His light will diffuse in the Kismet waters, yet his contribution is eternal.

  1. Script page at 0545: Select group 6 at 0563.

    Here is the true light that can never be extinguished. And so we commit this soul. His light will diffuse in the Kismet waters, yet his contribution is eternal.

Underground mission-aborted message04_015 / 3

Halon craft are still present in the underground network. Mission aborted. Try again.

  1. Script page at 0858: No selection — inherited from caller.

    Halon craft are still present in the underground network. Mission aborted. Try again.

Nightmare victory04_015 / 4

You are victorious. You have overcome the Nightmare challenge. Your darkest fears are laid to rest. Congratulations! Now try the ultimate challenge, combatting the Halon threat

  1. Script page at 09AE: No selection — inherited from caller.

    You are victorious. You have overcome the Nightmare challenge. Your darkest fears are laid to rest. Congratulations! Now try the ultimate challenge, combatting the Halon threat over the eternal night of the Delphi City. Enter the game if you dare and remember: Watch your six!

Supply-pad control04_015 / 5

  1. Script page at 0D22: No selection — inherited from caller.
Supa supply-pad messages04_015 / 6

U -Terminal initialised- Welcome to the Supa Supply Pad, utilising the new OPTIM system. *Your craft is being scanned automatically. /This vehicle: Skimma 1.4 Advance, Patrol Craft

  1. Script page at 0D61: No selection — inherited from caller.
Rolling-blackout radio messages04_015 / 7

&Power is dropping throughout the city.f Beacon power is failing.; Our scanners- are failing.3 Fortunately,$ commun-$ -ications are still oper---

  1. Script page at 17AD: No selection — inherited from caller.