Assembled 3D cities · Full palette browser · Recovered images and animation frames
Stored game palettes and per-face colours, with per-vertex shade interpolation where encoded. Drag to rotate. “Flat colours” uses the F9 fallback colour. These are base-distance colours without game fades; Gouraud interpolation is a preview, not a pixel-exact DOS rasterizer. Screen-space discs are drawn as camera-facing circles using the stored radius numerator (orthographic inspection scale); they remain omitted from OBJ surfaces. No bitmap textures have been decoded. View-dependent rules follow rotation and the distance-byte control. Conditional face colours encode the tested normal as RGB; distance-only conditions are amber. Disable rules to inspect hidden faces. This orthographic viewer does not reproduce DOS projection rounding or clipping. Grey tiles contain no polygon faces. State controls inspect header-linked definitions; fountain playback speed is illustrative. Gate interpolation uses recovered parameters, with modern projection rather than DOS rounding.