Model atlas · Recovered images · Palette JSON
Every entry in the recovered gameplay and image palettes. Identical palettes are grouped, with all source resources listed. Values are stored RGB bytes before fades and VGA DAC conversion. Hatched cells are skipped by that palette resource: they retain earlier runtime colours, which are not assumed here. The underground bank includes its known Delphi base palette.
Hover, focus or click a colour to inspect its index and RGB value.