Click a building to inspect its cell and type.
What is reconstructed?
Original maps, recovered polygons, palette colours and verified cell offsets. Orientations are encoded in the model definitions. The default lights Delphi energy beacons and leaves other buildings in their base states. The other state choices apply the selected bits to every cell for inspection; they are not saved mission states. Lit beacon discs use the bright end of their dynamic palette range; runtime flicker and fault scheduling are not simulated. Bank-specific damage masks still apply.
Orange markers indicate unresolved animated models; no replacement building is invented. Empty definitions draw nothing. Light discs use a camera-facing approximation. Gate interpolation and fountain heights use recovered commands. Fountain playback uses 500 source-clock units per second (4.096 seconds per cycle), calibrated to an in-game recording; the original timer rate remains unverified. Conditional faces may overlap; lighting and distance shading do not reproduce the DOS renderer.
Placement evidence and limitations