Controlled supply cycle

Controlled 16-tick updates, 500 Hz seconds convention; native motion then native player interpreter, real script and English message bytes. Geometry eligibility supplied, attitude stabilizer and audio notification intercepted. Weapon selection, reload, shield reset and toggle-mask handlers execute natively with craft discriminator and depleted initial ammunition. No combat/render/collision/live input. Only processed pitch input supplied on script return; output target 700 is set by native shield reset. Stops before ordinary flight executes. Synthetic starting pose: timings are fixture-specific.

Scenario explorer ยท JSON trace

Halon supply pads

Existing map 69, bank 31, type 3 cells (x, y): (111, 8), (67, 16), (34, 20), (14, 51), (49, 54), (95, 56), (24, 78), (59, 102). Native all-cell comparison found no discrepancies: location verification.

04_015 / 5

Ticks / secondsEventDetails
0 / 0supply context entered
{
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    "x": 4096,
    "y": 8192,
    "height": 400,
    "heading": 0,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
      0,
      0,
      0
    ],
    "reserve_ammunition": [
      0,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  }
}
0 / 0output target
{
  "state": {
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    "y": 8193,
    "height": 398,
    "heading": 0,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
      0,
      0,
      0
    ],
    "reserve_ammunition": [
      0,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "value": 0
}
5696 / 11.392centre target selected
{
  "state": {
    "x": 4224,
    "y": 8208,
    "height": 328,
    "heading": 32768,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
      0,
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      0
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    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
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      0
    ],
    "output_target": 0
  }
}
8000 / 16native gameplay effect
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 22800,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
      0,
      0,
      0
    ],
    "reserve_ammunition": [
      0,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 47,
  "operands": [
    1
  ]
}
8000 / 16gameplay effect applied
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 22800,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
      0,
      0,
      0
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    "reserve_ammunition": [
      0,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 47
}
8608 / 17.216output target
{
  "state": {
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    "y": 8320,
    "height": 328,
    "heading": 18544,
    "output": 0,
    "callback": 32154,
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    "working_ammunition": [
      0,
      0,
      0
    ],
    "reserve_ammunition": [
      0,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
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      0,
      0
    ],
    "output_target": 0
  },
  "value": 600
}
10208 / 20.416output target
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 7344,
    "output": 600,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
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      0,
      0
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    "reserve_ammunition": [
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      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 600
  },
  "value": 0
}
11280 / 22.56callback changed
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 0,
    "working_ammunition": [
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      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 0
  },
  "old": 32154,
  "new": 32329
}
11312 / 22.624output target
{
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    "y": 8320,
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    "output": 0,
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    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 0
  },
  "value": 1100
}
12512 / 25.024output target
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 1100,
    "callback": 32329,
    "selected_weapon": 0,
    "working_ammunition": [
      0,
      0,
      0
    ],
    "reserve_ammunition": [
      0,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 1100
  },
  "value": 0
}
14752 / 29.504native gameplay effect
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 0,
    "working_ammunition": [
      0,
      0,
      0
    ],
    "reserve_ammunition": [
      0,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 25,
  "operands": []
}
14752 / 29.504gameplay effect applied
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 0,
    "working_ammunition": [
      14,
      0,
      0
    ],
    "reserve_ammunition": [
      5,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 25
}
15760 / 31.52native gameplay effect
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 0,
    "working_ammunition": [
      14,
      0,
      0
    ],
    "reserve_ammunition": [
      5,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 47,
  "operands": [
    2
  ]
}
15760 / 31.52gameplay effect applied
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
      14,
      0,
      0
    ],
    "reserve_ammunition": [
      5,
      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      1,
      0
    ],
    "output_target": 0
  },
  "opcode": 47
}
17952 / 35.904native gameplay effect
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
      14,
      0,
      0
    ],
    "reserve_ammunition": [
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      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      1,
      0
    ],
    "output_target": 0
  },
  "opcode": 25,
  "operands": []
}
17952 / 35.904gameplay effect applied
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
      14,
      8,
      0
    ],
    "reserve_ammunition": [
      5,
      3,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      1,
      0
    ],
    "output_target": 0
  },
  "opcode": 25
}
18960 / 37.92native gameplay effect
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
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      8,
      0
    ],
    "reserve_ammunition": [
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      3,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
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      1,
      0
    ],
    "output_target": 0
  },
  "opcode": 47,
  "operands": [
    2
  ]
}
18960 / 37.92gameplay effect applied
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
      14,
      8,
      0
    ],
    "reserve_ammunition": [
      5,
      3,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 47
}
21152 / 42.304native gameplay effect
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
      14,
      8,
      0
    ],
    "reserve_ammunition": [
      5,
      3,
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    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 24,
  "operands": []
}
21152 / 42.304gameplay effect applied
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 0,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
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      8,
      0
    ],
    "reserve_ammunition": [
      5,
      3,
      0
    ],
    "shield_resource": 191,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 700
  },
  "opcode": 24
}
22160 / 44.32primary script restored
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 700,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
      14,
      8,
      0
    ],
    "reserve_ammunition": [
      5,
      3,
      0
    ],
    "shield_resource": 191,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 700
  }
}
22160 / 44.32departure input supplied
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 700,
    "callback": 32329,
    "selected_weapon": 1,
    "working_ammunition": [
      14,
      8,
      0
    ],
    "reserve_ammunition": [
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      3,
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    ],
    "shield_resource": 191,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 700
  },
  "native_output_target": 700,
  "processed_pitch_high_byte": 12
}
22176 / 44.352callback changed
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 350,
    "callback": 33032,
    "selected_weapon": 1,
    "working_ammunition": [
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      8,
      0
    ],
    "reserve_ammunition": [
      5,
      3,
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    ],
    "shield_resource": 191,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 700
  },
  "old": 32329,
  "new": 33032
}
22176 / 44.352normal flight selected
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 0,
    "output": 350,
    "callback": 33032,
    "selected_weapon": 1,
    "working_ammunition": [
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      8,
      0
    ],
    "reserve_ammunition": [
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      3,
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    ],
    "shield_resource": 191,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 700
  }
}

04_015 / 6

Ticks / secondsEventDetails
0 / 0supply context entered
{
  "state": {
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    "y": 8192,
    "height": 400,
    "heading": 0,
    "output": 0,
    "callback": 32154,
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    "working_ammunition": [
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    "shield_resource": 64,
    "weapon_enable_bytes": [
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    "output_target": 0
  }
}
0 / 0output target
{
  "state": {
    "x": 4098,
    "y": 8193,
    "height": 398,
    "heading": 0,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
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    "reserve_ammunition": [
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      0,
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    "shield_resource": 64,
    "weapon_enable_bytes": [
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      0,
      0
    ],
    "output_target": 0
  },
  "value": 0
}
1504 / 3.008message
{
  "state": {
    "x": 4224,
    "y": 8208,
    "height": 328,
    "heading": 61952,
    "output": 0,
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    "selected_weapon": 0,
    "working_ammunition": [
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    ],
    "reserve_ammunition": [
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      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "text": "-Terminal initialised-",
  "source_offset": 3538,
  "display_ticks": 900,
  "continuation_ticks": 1000
}
2512 / 5.024message
{
  "state": {
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    "heading": 54896,
    "output": 0,
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    "working_ammunition": [
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      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "text": "Welcome to the Supa Supply Pad,",
  "source_offset": 3562,
  "display_ticks": 1000,
  "continuation_ticks": 1100
}
3600 / 7.2message
{
  "state": {
    "x": 4224,
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    "height": 328,
    "heading": 47280,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
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      0
    ],
    "reserve_ammunition": [
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      0,
      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "text": "utilising the new OPTIM system.",
  "source_offset": 3595,
  "display_ticks": 1000,
  "continuation_ticks": 1100
}
4704 / 9.408message
{
  "state": {
    "x": 4224,
    "y": 8208,
    "height": 328,
    "heading": 39552,
    "output": 0,
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    "reserve_ammunition": [
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      0,
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    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
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      0,
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    ],
    "output_target": 0
  },
  "text": "Your craft is being scanned automatically.",
  "source_offset": 3628,
  "display_ticks": 1000,
  "continuation_ticks": 1100
}
5696 / 11.392centre target selected
{
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    "output": 0,
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    ],
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    "weapon_enable_bytes": [
      0,
      0,
      0
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    "output_target": 0
  }
}
5808 / 11.616message
{
  "state": {
    "x": 4224,
    "y": 8222,
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    "heading": 32768,
    "output": 0,
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    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      0,
      0,
      0
    ],
    "output_target": 0
  },
  "text": "This vehicle: Skimma 1.4 Advance, Patrol Craft.",
  "source_offset": 3672,
  "display_ticks": 1000,
  "continuation_ticks": 1100
}
6912 / 13.824message
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 30416,
    "output": 0,
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    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
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    "output_target": 0
  },
  "text": "A full 12-point diagnostic scan is commencing.",
  "source_offset": 3721,
  "display_ticks": 1000,
  "continuation_ticks": 1100
}
8000 / 16native gameplay effect
{
  "state": {
    "x": 4224,
    "y": 8320,
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    "heading": 22800,
    "output": 0,
    "callback": 32154,
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    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
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      0
    ],
    "output_target": 0
  },
  "opcode": 47,
  "operands": [
    1
  ]
}
8000 / 16gameplay effect applied
{
  "state": {
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    "y": 8320,
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    "heading": 22800,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
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    "shield_resource": 64,
    "weapon_enable_bytes": [
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      0,
      0
    ],
    "output_target": 0
  },
  "opcode": 47
}
8000 / 16message
{
  "state": {
    "x": 4224,
    "y": 8320,
    "height": 328,
    "heading": 22800,
    "output": 0,
    "callback": 32154,
    "selected_weapon": 0,
    "working_ammunition": [
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    "reserve_ammunition": [
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      0
    ],
    "shield_resource": 64,
    "weapon_enable_bytes": [
      1,
      0,
      0
    ],
    "output_target": 0
  },
  "text": "OPTIM can simultaneously restock your weapon bays.",
  "source_offset": 3769,
  "display_ticks": 1000,
  "continuation_ticks": 600
}
8608 / 17.216output target
{
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    "weapon_enable_bytes": [
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    "output_target": 0
  },
  "value": 600
}
9104 / 18.208message
{
  "state": {
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    "y": 8320,
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10208 / 20.416message
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  "text": "Have you tried our new 1.6 model?",
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11280 / 22.56callback changed
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11312 / 22.624message
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12512 / 25.024output target
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12512 / 25.024message
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13600 / 27.2message
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14704 / 29.408output target
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14704 / 29.408message
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16304 / 32.608output target
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16800 / 33.6native gameplay effect
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16800 / 33.6gameplay effect applied
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16800 / 33.6message
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17808 / 35.616native gameplay effect
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17808 / 35.616gameplay effect applied
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17808 / 35.616message
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18912 / 37.824message
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  "text": "Please report fault to your supplier.",
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20000 / 40native gameplay effect
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20000 / 40gameplay effect applied
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20000 / 40message
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21008 / 42.016native gameplay effect
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21008 / 42.016gameplay effect applied
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21008 / 42.016message
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22112 / 44.224native gameplay effect
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22112 / 44.224gameplay effect applied
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22112 / 44.224message
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23200 / 46.4native gameplay effect
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23200 / 46.4gameplay effect applied
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23200 / 46.4message
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  "text": "Thankyou for using the Supa Supply Pad.",
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24304 / 48.608message
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25408 / 50.816native gameplay effect
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25408 / 50.816gameplay effect applied
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26400 / 52.8primary script restored
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26400 / 52.8departure input supplied
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26416 / 52.832callback changed
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26416 / 52.832normal flight selected
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}