CORNCOB Analysis directory

Reverse engineering / Corncob + Other Worlds

The analysis workbench

Maps, models, music and the tools used to take Corncob 3D apart. Browse the decoded resources or follow the code references behind a finding.

17 resource categories · Source references and exports remain available inside each tool.

Worlds and missions ↗

3D scenery and 2D maps, mission starts and saved worlds.

Object models ↗

Original geometry, colour cycles and alternative poses.

Music and sound ↗

Lossless exports with notes on how we rendered them.

Models and worlds

The objects and layouts behind the game, including earlier editions, generated training and source-only variants.

Cockpit and graphics

Decoded bitmaps alongside the drawing routines used to fill in the rest of the display.

Music and effects

Lossless exports and the sequence data behind them. Track notes distinguish original-driver recordings from other render methods.

Campaigns and recorded flights

The parts that change while playing: persistent worlds, pilot records and recorded movement.

Programs and presentations

The separate executables and screens that surrounded the flight engine.

Behind the viewers

These reports contain the disassembly references, experiments and unresolved questions. These links work directly from the checkout; the published archive also renders the reports as web pages.