Reverse engineering / Corncob + Other Worlds
The analysis workbench
Maps, models, music and the tools used to take Corncob 3D apart. Browse the decoded resources or follow the code references behind a finding.

Worlds and missions ↗
3D scenery and 2D maps, mission starts and saved worlds.

Object models ↗
Original geometry, colour cycles and alternative poses.

Music and sound ↗
Lossless exports with notes on how we rendered them.
17 viewers
Models and worlds
The objects and layouts behind the game, including earlier editions, generated training and source-only variants.
Object models ↗
Rotate the embedded geometry, compare distance arrangements and colour variants, and animate the original effects.
Resource browser / modelsWorlds and missions ↗
Explore 3D scenery or the 2D atlas, with original world colours and animated model colours. Inspect placements, saved worlds and mission starts alongside the full briefings.
Resource browser / worldsCockpit and graphics
Decoded bitmaps alongside the drawing routines used to fill in the rest of the display.
Cockpit and help screens ↗
Cockpit masks, help pages and their transcriptions. The diagonal line in the mask is in the original resource.
Resource browser / cockpitsArtwork ↗
Decoded image resources grouped by their source edition.
Resource browser / artworkSky and instruments ↗
The procedural sun, starfield and cockpit instruments, with their recovered drawing data.
Resource browser / rendererPalettes ↗
The EGA colour choices and stored palette data.
Resource browser / palettesMedals ↗
The tiny graphics used for awards and pilot records.
Resource browser / fontsMusic and effects
Lossless exports and the sequence data behind them. Track notes distinguish original-driver recordings from other render methods.
Campaigns and recorded flights
The parts that change while playing: persistent worlds, pilot records and recorded movement.
Text and briefings ↗
Mission descriptions, documentation and messages extracted from the programs.
Resource browser / textsPilot records ↗
Inspect the supplied historical saves and their campaign state. These are real records from the source installations.
Resource browser / savesRecorded demos ↗
Replay the stored flight paths and examine their samples.
Resource browser / recordingsHigh scores ↗
The tables retained in the different installations.
Resource browser / scoresConfiguration ↗
Decoded settings and generated training options.
Resource browser / configurationPrograms and presentations
The separate executables and screens that surrounded the flight engine.
Presentations ↗
Title sequences, credits and the game’s other presentation routines.
Resource browser / presentationsPromotional screens ↗
The retained promotional material and ordering screens.
Resource browser / screensExecutables ↗
Program inventories, embedded strings and the split between the menu, tower and engine.
Resource browser / programsNo viewers match that search. Try a broader term or clear the filter.
Behind the viewers
These reports contain the disassembly references, experiments and unresolved questions. These links work directly from the checkout; the published archive also renders the reports as web pages.