OCR transcription of Earthsiege Expansion Pack manual.pdf; consult the scanned page for ambiguous text. ===== PDF page 1 ===== TT METALTECH™ ===== PDF page 2 ===== Dynamix bs PART OF THE SIERRA FAMILY. ===== PDF page 3 ===== CONTENTS BRIEFING... GETTING STARTED SYSTEM REQUIREMENTS, INSTALLING THE EARTHSIEGE EXPANSION PAC STARTING EARTHSIEGE..... EARTHSIEGE ENHANCEMENTS... NEW FEATURES BATTLESETS HERCS...... WEAPONS. CUSTOMER SERVICE UPDATES CREDITS .. NOTES ON THE CD VERSION ACES OF THE DEEP DEMO Included on the CD version of the EarthSiege Expansion Pack is a playable demo of the Aces of the Deep U-boat simulation from Dynamix. After installation, the demo plays from the CD. To install the demo, first insert the Expansion Pack CD. From the DOS prompt, change to your CD drive (usually D:), and type aoddemo [Enter]. This installs somefiles on your hard drive (default directory isC:\DYNAMIX\AODDEMO). On your hard drive, start the demo from the \AODDEMO directory by typing demo [Enter]. Open the README text file for game play information. IMAGINATION NETWORK SAMPLER Also included on the CD is a “sampler” for the ImagiNation Network (INN). The INN is the premier interactive on-line entertainment service. If you have a modem, you can connect your computer to INN and play games with people from all over the country. This sampler allows you to access the network and offers a limited membership. To install it, insert the Expansion Pack CD, change to your CD drive (usually D:), type fun or inn [Enter], and follow the on-screen instructions. ===== PDF page 4 ===== BRIEFING MAJ-GEN J. GIERLING, CINC EARTH DEFENSE FORCE PERSONAL LOG: 3.2.2553 In the moments after our squads crushed the last Cybrid position at the Prometheus facility, there was a long, incredulous silence. Then cheers, laughter, and suddenly, the first real celebration since the Overthrow. The grunts just about blacked out from leaping and whooping and carrying on. After 20 years of Cybrid domination, the Earth was ours again. It was days later—exhausted, hung over, voices hoarse—that we began rebuilding what was lefi. The first task was to establish comm links to the space colonies, to see if anyone there had survived the Cybrid occupation. But as the orbital tracking station was brought back on line, the Big Board displayed terrifying news. Every scan across the orbital plane showed hundreds of ships approaching from the colonies on maximum burn. Cybrid ships. The party was definitely over. We now have only days to prepare for this Cybrid invasion armada. We must assume that Prometheus has somehow survived. Nothing else can explain what built this fleet, or is leading it against us. Our scientists and engineers are working around the clock to develop new weapons. Our new Apocalypse HERC will be ready soon. Our only chance is to delay the landings until we can build up our forces. With enough time, we might be able to fight off the landings, find and destroy Prometheus, and end this madness forever. | only pray that some day we can walk the Earth without fear of the dread machines. I931SHIYWA ===== PDF page 5 ===== GETTING STARTED WELCOME TO THE METALTECH: EARTHSIEGE EXPANSION PACK The EarthSiege Expansion Pack expands the selection of missions, terrains, HERCs, and weapons you'll encounter in the EarthSiege simulation. You must already have EarthSiege installed to use this product. This quick guide will help you install the expansion pack andleam its features. To learn how to play EarthSiege, or to find technical help, refer to your EarthSiege manual SYSTEM REQUIREMENTS You will need about 6 megabytes (MB) of available hard disk space to install the floppy disk version of the Expansion Pack. To install the CD version, you will need from 5 to 10 MB of available hard disk space, depending on the options you selected when installing the game originally. Hy adie’ THE EARTHSIEGE EXPANSION PACK After starting your PC, insert your EarthSiege Expansion Pack CD or floppy diskette #1 into the appropriate drive. 2. From DOS, type the appropriate drive name (usually A: for diskette, D: for CD) and press [Enter] Type install and press [Enter]. Follow the on-screen instructions to install the expansion pack to the correct directory on your hard drive. has After installation, the new campaigns, HERCs, and weapons of the expansion pack will be available from within EarthSiege. i STARTING EARTHSIEGE If you have the CD version, first insert the EarthSiege Expansion Pack CD in your CD-ROM drive 2, From DOS, change to the hard drive directory where you installed EarthSiege. (For example, if you used the default directory SIERRA\MTECH, type c: [Enter] to get to the C: drive, then type cd\ [Enter] to get to your C:\> prompt. Then type cd sierra\mtech and press [Enter] to move to the correct directory.) To run the game, type es and press [Enter]. ===== PDF page 6 ===== EARTHSIEGE ENHANCEMENTS This expansion disk contains the following program enhancements to the original EarthSiege. If you acquired an EarthSiege patch disk, you may have them already: CAREER DIFFICULTY SETTING If your careers are getting off to a rough start, you can now set the career’s initial difficulty in the Registration window. You may choose from the same levels as Single Mission; TRAINING, NO SWEAT, CHALLENGING, or BRUTAL. TURRET ACCELERATOR [ALT] KEY You can now press the [Alt] key to speed up the turret movement keys ([I], (MI, [J], [K], or arrow keys). For example, [Alt]+[I] raises the turret faster than [I] alone, RUDDER AXIS SWITCHING You may now reverse your rudder control axes if you wish. By default, moving the left rudder pedal forward turns your HERC right. To reverse this setting, use the MS DOS® Edit utility or Windows™ Notepad to edit the KEYJOY.CFG file in the MTECH/DATA directory. Where it says RUDDER=DEFAULT, change it to RUDDER=REVERSE (or back again) IMPROVED THRUSTMASTER WCS® MK II SUPPORT The throttle now operates over its entire forward/backward range: i,e., centering the throttle stops the vehicle. When using the WCS, the joystick Y-axis now controls the turret tilt. The following throttle keys have been added for WCS throttle support. CTL-1 Max reverse CTL-2 75% reverse CTL-3 50% reverse CTL-4 25% reverse CTL-5 STOP CTL-6 STOP. CTL-7 25% forward CTL-8 50% forward CTL-9 75% forward CTL-O Max forward To implement these new features, download the new ES.ADV file from the MTECH directory to your WCS. See your WCS manual for details. ===== PDF page 7 ===== _ NEW FEATURES BATTLESETS The original Metaltech: EarthSiege missions and campaigns make up the EarthSiege “battleset.” Once the expansion pack is installed, you will have another battleset to choose from: Battleset 2. Battleset 2 contains three blistering new campaigns in which you must repel invading waves of new, off- planet Cybrids. You can start new careers from scratch in either battleset, or “Transfer” an EarthSiege career into a Battleset 2 career at any time. Note: EarthSiege careers are listed in the Careers window; Battleset 2 careers are displayedin a window titled Battleset 2 Careers. To change battlesets, click the Oetions button (available from the Main Menu or the Careers window), and then click Loap Bartusser, The current battleset is highlighted. To change the battleset, simply click on the one you want, click Loap, and then click Done. STARTING NEW CAREERS You can start a new career in either battleset. 1. From the Main menu, open the Careers window. Click the Ortions button. When the Options window opens, click the Loav Barrieset button to open the Battleset window. ===== PDF page 8 ===== 2. In the Battleset window, click on (highlight) the battleset you want to base the career in (£arthSiege or Battleset 2), and then click Loap. (If you have no existing Battleset 2 Careers, the Transfer Career window will open automatically when you load Battleset 2). Click Done to return to the Careers window, 3, In the Careers screen, click on New, and register your new pilot’s name. You may also set the career Difficulty at this time. When the name is correct, click AcctpT to proceed, Note: In Battleset 2, you begin with medium/heavy HERCS and an experienced squad. TRANSFERRING EARTHSIEGE CAREERS You can “Transfer” an existing EarthSiege career into Battleset 2 at any point. This will copy your character in the selected career over to the new battleset. You may also choose to transfer your EarthSiege HERCs and salvage, if you wish. The original career will remain in the EarthSiege battleset for you to continue as you please. Note: You can transfer EarthSiege careers to Battleset 2, but not vice versa. 1. To open the Battleset window, first click the Ortions button on the Main Menu or Career window. Then click the Loap Bariteset button. 2. In the Battleset window, load Battleset 2. Press the TkansFer button to open the Transfer Career window. (If you have no existing Rattleset 2 Careers, the Transfer Career window will open automatically when you load Battleset 2). 3. Select the EarthSiege career you wish to transfer, and then click PROCEED. 4, Youwill be prompted “Transfer | current HERCs to your new squad, or accept new HERCS?” j & Click Transres HERCs to carry over your EarthSiege HERCs into the new missions, or New HERCs to start fresh. Once you respond to this prompt, the new Battlesct 2 career will be created. Note: Once you load a battleset, it stays loaded until you change it back. Be sure you have loaded the battleset you want before creating or playing a career. ===== PDF page 9 ===== HERCS HUMAN APOCALYPSE Mass: 70 tons Height: 9.5 meters Speed: 60 KPH Weapons Capacity: 9 Salvage Req. to Build: 190 tons This proposed human HERC design exploits captured Cybrid miniatur- ization technology, allowing heavier armor and firepower than the Colossus in a HERC that is faster and more agile than the much lighter Rhino. It is superior to all previous heavy HERC designs. ===== PDF page 10 ===== "One of the best submarine simulations ever." —PC Gamer "...the new high-water mark : Siew Sea 5 in submarine simulations." —Computer Player THE MOST DESPERATE BATTLE OF W.W.ILIS ABOUT TO BEGIN. As commander of a U-boat you stalk the enemy in the icy waves of the North Atlantic in a battle where the hunter quickly becomes the hunted. Attempt to strangle shipping lanes and outmanecuver conyoy escorts. React as technological ns advances, such as sonar and radar, wreak havoc with the mission of your submersible torpedo maine See Your Never Retailer or Call 1-800-757-7707 ad Ask for Offer Number D879. GD and 3.5" floppy. ===== PDF page 11 ===== SOMEONE Our Tere Wants To Destroy You. BET ON Ir “Lean, mean and loads of fun.” —Computer Gaming World * METALTECH™ - : ¥ H Ifyou think you have the skill fo be top warrior—and the courage to back it up—then step up to the chollenge of Battledrome! High tension and high stakes fill the Batiledrome virtual reality arena as fully arliculated HERC robots wield their might effortlessly across the cyherscape. Put it all on the line for power, pride and money. © Battle in fluid Space animation with incredibly detailed, texture-mapped ond light-source shaded HERGs. ‘© Camera remotes for complete arena view: heads-up cockpit display. © Ten HERC chassis and a broad! weapons arsenal for customization BATTLEDROME—BLAST INTO THE METALTECH ERA! See Your Nearest Retailer Or Call 1-800-757-7707 and Ask For Offer Number D878. ===== PDF page 12 ===== Patrol the Western Front in WWI. Attack strategic targets on land and at sea in the European and Pacific theaters of W. Wil, Or tip apart enemy tanks in the Persian Gulf. Complete on-line manuals provide flight instruction. "© Includes Red Baron, Aces of the Pacifie. Aces Over Europe, A-10 Tank Killer and the expansion programs Red Baron: Mission Bualder, and Aces of the Pacific: WWI 1946, 7 page + En Experience the intensity of. aeial combat in two world wars and the Persian ~ Gulfas you fly over 80 different aircraft. the enemy on quick single missions, or enlist for'a full tour of duty, Lees Aviation Pioneers, a multimedia review of aviation history from 1903 to 1939, (es rare and historic film clips and photographs of milestones in aviation history. s See Your Nearest Retailer SIERRA Or Call 1-800-757-7707 (Offer D880). ‘valle on -005 CD. ===== PDF page 13 ===== “others by.” = eae graphics, haunti Mitertaces you'll find one < Uaibras EAE” - Lay ae ean '- -Scott Grant, Tmeractig ar Hl : cages pry) Is Alien Legacy appe: — @ Dis neient alien > > _. See Your Nearest Retailer Or Call | eetest user Titetiec «,,.once you get past i. usic, and well-designed xcellent strategy ga —John Sauer, Electronic Entertainment — <@ Over four hours of act voice, © arti fects that offer vital > clues to your success. Bihce natural disasters of epic proportions. 1-800-757-7707 Ask For Offer Number D881. Avaliable in MS-DOS ¢D. A® #% = ===== PDF page 14 ===== ENEMY VEHICLES Intelligence is now complete on the Cybrid units encountered in the EarthSiege campaigns. You may expect to encounter some of these ad- vanced designs in the initial assault waves, MONGOOSE Mass: 24 tons Height: 5.8 meters Speed: 80 KPH (est.) Weapons Capacity: 3 Harder hitting than the Stingray, yet just as fast. Lightest Cybrid to mount missiles. Often deployed as a scout or picket. ; MIRIMAC Mass: 48 tons Height: 6.3 meters Speed: 72 KPH (est.) Weapons Capacity: 5 A strong medium attack unit: good armor, and quite maneuverable. Don’t underestimate. ===== PDF page 15 ===== ACHILLES Mass: 65 tons Height: 8.2 meters Speed: 55 KPH (est.) Weapons Capacity: 6 Tough, and can carry a lot of missiles. HYPERION Mass: 72 tons Height: 9.6 meters Speed: 50 KPH (est.) Weapons Capacity: 8 Relatively slow. Try to outmaneu- ver or ambush. Do not go toe-to- toe with this bruiser. ===== PDF page 16 ===== PITBULL Mass: 100 tons Height: 12.8 meters Speed: 61 KPH (est.) Weapons Capacity: Variable Very tough unit. Can be disarmed more easily than destroyed. Vari- able weapons configurations. Some wield EMP cannons, while others have missile arrays. NEW ENEMY DESIGNS These new Cybrid juggernauts have been designed off-planet to counter the latest human advances in weaponry and tactics. LANDING CRAFT Mass: 3,500 tons Height: 25 meters Carrying Capacity: 10 Cybrid HERCs Weapons Capacity: 10 Invading Cybrids are expected to use both single-use atmospheric entry pods and reusable landing craft. Land- ing craft are tough and heavily armed: a typical weapons load-out includes multiple energy weapons and large missile arrays. These are targets of immense strategic value. ===== PDF page 17 ===== DIABLO Mass: 60 tons Height: 9.0 meters Speed: 65 KPH (est.) Weapons Capacity: 8 Faster and lighter than the Hyperion, with equal firepower. HEADHUNTER Mass: 70 tons Height: 9.5 meters Speed: 60 KPH (est.) Weapons Capacity: 8 Heavily armored; an even match for the Apocalypse. Do not play fair with this one. ===== PDF page 18 ===== WEAPONS PARTICLE BEAM WEAPON 2 (PBW2) This enhanced Particle Beam Weapon provides greater range and destructive power than the original, but with no more mass: it can be mounted on the same hard points. The more power you divert to the PBW2, the greater its firepower. * Strengths: Outstanding destructive effect at short to medium ranges. ¢ Weaknesses: Requires several seconds to recharge after firing, and can slow charging on other energy weapons. ELECTROMAGNETIC PULSE CANNON 2 (EMP2) This new version of the hard slugging EMP provides a deadly “double-tap” : effect by firing two rounds in rapid succession. The first pulse tears open the shields, allowing the second to hit for greater damage. It canbe mounted on the same hard points as the original. Increasing its energy setpoint increases the pulse power. « — Strengths: Good medium range effectiveness; pulse drains off targeUs stored shield and weapon energy. * Weaknesses: Slow recharge time; low-velocity rounds require long leads on deflection shots. ELECTRON FLUX WEAPON 2 (ELF2) The new ELFis selected and operated in the same manner as its predecessor, but has added range and destructive power, Also, new circuitry has elimi- nated the firing delay of earlier versions. It can be linked or placed in a firing chain. Increasing its energy setpcint increases the duration ofthe ELF stream. * Strengths: Ignores shields; can incapacitate enemy without com- pletely destroying salvageable parts. « Weaknesses: Still relatively short-ranged; tricky to master. PLASMA LAUNCHER This extremely powerful new weapon typelobs plasma bolts with a limited homing ability. One or two solid hits will kill a Cybrid. Best of all, this is an original human design—the Cybrids don’t have anything like it. ¢ Strengths: Most powerful weapon on the battlescape; fire tracks to nearby targets. © Weaknesses: Takes a lot of time and salvage to build; seriously depletes energy pool; too destructive to leave much salvage. ===== PDF page 19 ===== CUSTOMER SERVICE UPDATES The following customer services are new or have moved since publication of the original EarthSiege manual. U.S. DIRECT SALES AND RETURNS Sierra On-Line Call 1-800-757-7707 Direct Sales Fax (408) 644-2018 P.O. Box 3404 Salinas, CA 93912 (Mark returns ATTN: Returns) CUSTOMER SERVICE CENTER IN GERMANY: Sierra Coktel Vision Deutschland Fax: (06103) 99 40 35 Robert-Bosch-Str. 32 Hotline: (06103) 99 40 40 D-03303 Dreieich NEW AUTOMATED TECHNICAL SUPPORT NUMBER You can now call 206-644-4343 to reach Automated Technical Support ora Technical Support Representative. SIERRA TECHNICAL SUPPORT VIA BBS CompuServe GO SIERRA (Sierra BBS) GO SI (CServe mail) America Online Keyword SIERRA (Private Email Dynamix TS) GEnie and Prodigy are no longer supported. ===== PDF page 20 ===== Producer Designer Lead Programmer Programmers Missions Programmers Art Director Lead Production Artist 3D Simulation Artist Production Assistant Audio Director Original Music Sound FX and Speech Photographer Quality Assurance Manager Quality Assurance Technician Lead Tester Testers Manual Writers Manual Editor Manual Design and Layout Publications Manager GAME CREDITS Mark Crowe Daye Selle Paul Bowman Bruce Schuldt, Marlen Shepherd Gerald Azenaro, Joseph Muennich, Dave Selle Robert Caracol David Aughenbaugh Damon Mitchell Gerald Azenaro Jan Paul Moorehead Loudmouth Productions, Inc. Ken Rogers Dale Tendick Dave Steele John Wolf Ken Eaton Aaron Anderson, Barbara Beyer, Gary Stevens MANUAL CREDITS David Selle, Kurt Weber Kurt Weber Cameron Mitchell, Sue Roberts Kevin Lamb ===== PDF page 21 ===== IIS ILLEGAL 10 MAKE UNAUTHORIZED COPIES OF THIS SOFTWARE This software is protected under federal copyright law. Itis illegal to make or distribute copies of this software except to make a backup copy for archival purposes only. Duplication of this software for any other reason including for sale, loan, rental or gift, is a federal crime, Penalties include fines as high as $50,000 and jail terms of up to five years. ay Dynamix Pant OFTHE SIERRA FAMILY Sierra On-Line, Inc. supports the industry's effort to fight the illegal copying of personal computer software. Report Copyright Violations To: SPA, 1730 M Street N.W. Suite 700, Washington, D.C. 20036 (202) 452-1600 This manual, and the software described in this manual, are copyrighted. All rights are reserved. No part of this manual or the described software may be copied, reproduced, translated orreduced to any electronic medium or machine-readable form without the prior written consent of Sierra On-Line, Inc., 3380 146th Place SE, Suite 300, Bellevue, WA 98007 ®and™ designate trademarks of, or licensed to Sierra On-Line, Inc. © Sierra On-Line, Inc. 1995. All rights reserved. Printed in the USA. IBM®, PC® are trademarks of International Business Machines Corporation. Microsoft®, MS-DOS, are trademarks of Microsoft Corporation. ThrustMaster® and ThrustMaster WCS® are trademarks of ThrustMaster. LIMITATIONS ON WARRANTY UNAUTHORIZED REPRESENTATIONS: | SIERRA WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING, DESCRIPTION, OR REPRESENTATION, ‘WHETHER MADE BY A SIERRA DEALER, DISTRISUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA, OR SHALL CHANGE THE TERMS OF THIS WARRANTY. IMPLIED WARRANTIES LIMITED: EXCEPTAS STATED ABOVE, SIERRA MAKES NO WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY WARRANTY THAT THE SOFTWARE IS FIT FORA PARTICULAR PURPOSE, AND ANY IMPLIED WARRANTY OF MERCHANTABILITY SHALL BE LIVITED TO THE NINETY (90) DAY DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY DIS: | CLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU, NO CONSEQUENTIAL DAMAGES: SIERRA SHALLNOTBE LABLEFOR SPECIAL, INCIDENTAL, CONSEQUENTIALOR | OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMACES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL SIERRA’S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. | am YOU ARE ENTITLED TO USE THIS PRODUCT FOR YOUR OWN USE, BUT MAY NOT SELL OR TRANSFER REPRODUCTIONS OF THE SOFTWARE, MANUAL, OR BOOK TO OTHER PARTIES INANY WAY, NOR RENT OR LEASE THE PRODUCT TO OTHERS WITHOUT PRIOR WRITTEN PERMISSION OF SIERRA. YOU MAY USE ONE COPY OF THE PRODUCT ON A SINGLE GAME MACHINE, COMPUTER, OR COMPUTER TERMINAL YOUMAY NOTNETWORK THE PRODUCT OR OTHERWISE INSTALL IT OR USE |T ON MORE THAN ONE GAME MACHINE, COMPUTER, OR COMPUTER TERMINAL AT THE SAME T) ===== PDF page 22 ===== art —e ~ 006631000