Darker save inspector and editor
Open a normal 6,600-byte DARKER.SAV. Edits stay in this page until you download a new copy; the supplied file is never overwritten. Unknown bytes are preserved and the native CRC is recalculated. This edits saved state, not a running game.
No save loaded.
Slot 1 2 3 4
Internal stage byte
Weapon mask (hex)
Return cell X Y
Stage 0 is an empty slot. Stage 1 bypasses restoring saved city damage; changes to the packed city bytes will not be visible while that bypass applies. Stage and weapon values are raw fields: changing them does not initialize a valid mission, craft or loadout for you. Names are displayed but not edited.
City Delphi Halon
Click a cell.
Persisted state 0 — intact, unmarked 1 — damaged, unmarked 2 — intact, ground target marked 3 — damaged, ground target marked Apply cell state
Colours show saved state, not rendered colours or current mission conditions. Damage stages follow model links; some types have no damaged appearance, and later stages may repeat the same model. Delphi target marking permits qualifying ground-weapon hits, not every weapon or building. Low variant bits are regenerated. Mission scripts can change either city after loading.
Download edited copy Discard edits
Format, evidence and limitations · Native verification