Darker save inspector and editor

Open a normal 6,600-byte DARKER.SAV. Edits stay in this page until you download a new copy; the supplied file is never overwritten. Unknown bytes are preserved and the native CRC is recalculated. This edits saved state, not a running game.

No save loaded.


Stage 0 is an empty slot. Stage 1 bypasses restoring saved city damage; changes to the packed city bytes will not be visible while that bypass applies. Stage and weapon values are raw fields: changing them does not initialize a valid mission, craft or loadout for you. Names are displayed but not edited.

Click a cell.

Colours show saved state, not rendered colours or current mission conditions. Damage stages follow model links; some types have no damaged appearance, and later stages may repeat the same model. Delphi target marking permits qualifying ground-weapon hits, not every weapon or building. Low variant bits are regenerated. Mission scripts can change either city after loading.

Format, evidence and limitations · Native verification