{
  "native_cases": {
    "deadline_boundaries": 36,
    "catch_up": 18,
    "checkpoint_rounding": 8,
    "retry": 3,
    "checkpoint_wait": 9
  },
  "first_mission_controlled_trace": [
    {
      "now": 1000,
      "deadline": 1400,
      "resume": 61697,
      "script_offsets": [
        45,
        46
      ]
    },
    {
      "now": 1399,
      "deadline": 1400,
      "resume": 61697,
      "script_offsets": []
    },
    {
      "now": 1400,
      "deadline": 1900,
      "resume": 61700,
      "script_offsets": [
        46,
        47
      ]
    },
    {
      "now": 1899,
      "deadline": 1900,
      "resume": 61700,
      "script_offsets": []
    },
    {
      "now": 1900,
      "deadline": 4000,
      "resume": 61706,
      "script_offsets": [
        49,
        52
      ]
    },
    {
      "now": 3999,
      "deadline": 4000,
      "resume": 61706,
      "script_offsets": []
    },
    {
      "now": 4000,
      "deadline": 4000,
      "resume": 50447,
      "script_offsets": [
        55
      ]
    }
  ],
  "scope": "Original BF97 dispatcher, handlers and deadline/retry/stop machinery. Controlled clocks, objective counter and exhausted cell list; synthetic message glyphs, notification stubbed. No game loop, combat, rendering or cross-object ordering simulation."
}
