Particle, weapon, digit and additional HUD sprites
Interactive cockpit and dynamic HUD
Descriptor and mask metadata · Fonts and static cockpit backgrounds
Recovered strips selected by the original HUD updater. “On” and “base” compare its two source locations; each strip can be selected independently at runtime. Highlights show destination bounds. The underlying image is the static background transfer, before the live 3D view and instrument drawing. Component functions remain labelled by their tracked state-byte address.
Yellow outlines here show where the on strips are sampled from the cached cockpit bitmap. This is independent of the destination-bounds toggle above.