Particle, weapon, digit and additional HUD sprites

Interactive cockpit and dynamic HUD

HUD masked components

Descriptor and mask metadata · Fonts and static cockpit backgrounds

Recovered strips selected by the original HUD updater. “On” and “base” compare its two source locations; each strip can be selected independently at runtime. Highlights show destination bounds. The underlying image is the static background transfer, before the live 3D view and instrument drawing. Component functions remain labelled by their tracked state-byte address.

Source surface and sampling locations

Yellow outlines here show where the on strips are sampled from the cached cockpit bitmap. This is independent of the destination-bounds toggle above.