Weapons and seekers
The engine builds 55 weapon definitions at startup. They describe the Apache's loadout, enemy weapons, shells, bombs and countermeasures. Select a row for its limits and the aircraft or vehicles whose weapon slots reference it.
| Weapon | Guidance | Minimum range | Maximum range | Maximum speed | Motor burn |
|---|
Launch to impact
These runs use the original weapon construction, seekers, movement, collision and damage routines in a training mission. The target starts 2,000 ft ahead and 300 ft below the launch point; aircraft and AI are held stationary.
What the limits mean
Maximum range is a targeting limit in the definition. Moving rounds use a separate expiry test at 1.5 times that value, and a round can expire earlier if it falls below its minimum speed after its motor stops. Motor acceleration is capped before drag is applied. Class-3 shells instead schedule a scattered impact after a calculated delay.
Laser guidance depends on designation and line of sight. Radar weapons can be distracted by chaff; infrared weapons require an air target and respond to flares. The seeker also checks visibility conditions and cloud crossings. The weapon notes describe these branches and their original addresses.
Full definitions and raw records · Numerical checks · Seeker cases