{
  "counts": {
    "definitions": 55,
    "density": 3706,
    "skill": 12,
    "speed": 8640,
    "expiry": 2160,
    "damage": 6912,
    "ground": 2400,
    "air": 2400,
    "fire": 4000,
    "interval": 4320,
    "acquire": 600
  },
  "fields": 67142,
  "results_sha256": "0a7c4e8e7788d604b38b1af00ac4270f8a3c0d41583d25520281051502be9d33",
  "executable_sha256": "6ee5028c9ede0f3b8f9e6c757846d48f111dea1b5b96bebd7010a04674f7bb6e",
  "cpp_binary_sha256": "ca27b846c807c89384ccb183d34ccf0b325b05462f6283f8e133f4d08a20caa4",
  "elapsed_seconds": 3.4,
  "scope": "Original weapon initialization, atmosphere/difficulty tables, speed/expiry/damage, AI selection, firing gate and randomized timing. Target location/allegiance and random damage samples are controlled boundaries; interval checks execute the original RNG."
}
