{
  "counts": {
    "launch_class_1": 300,
    "event_2": 57,
    "event_8": 1176,
    "steps": 4800,
    "puff_snapshots": 370922,
    "snapshots": 964,
    "launch_class_2": 508,
    "round_snapshots": 5782,
    "event_0": 5513,
    "event_4": 137,
    "event_6": 456,
    "launch_class_4": 168,
    "event_3": 235,
    "launch_class_3": 224,
    "event_7": 224,
    "event_5": 44,
    "event_1": 23,
    "zones": 4
  },
  "output_sha256": "ea15aedae2c0ecdf8de4130d7527f55a2eedb68b769282d2f2eb18f6a0dd9bb4",
  "elapsed_seconds": 31.48,
  "scope": "Continuous original launch, pool allocation, velocity, movement, real scenery/mobile/terrain collisions, ordered notification/damage/removal events and every active smoke record. Guidance target kinematics are controlled and damage callbacks are observed rather than applied; no player/AI updates."
}
