{
  "counts": {
    "sector_fields": 11264000,
    "scenery_records": 1336964,
    "laser_marked": 3,
    "dynamic_scenery": 8044,
    "gameplay_objects": 8266,
    "missions": 110,
    "fields": 22025840
  },
  "output_sha256": "6e51ad6250347108b4539d1c3976260da9f874a88799e32111e3c78cffcd6686",
  "elapsed_seconds": 456.53,
  "scope": "All mission gameplay records and sector slots, allegiance, front-line distances, dynamically placed and sorted defences/vehicles, self-target bindings and laser-designated scenery. Both original and C++ load the shipped mission files; original initialization executes normally."
}
