{
  "counts": {
    "flight_states": 496,
    "actor_states": 108996,
    "smoke_states": 18783,
    "effect_states": 33775,
    "snapshots": 496,
    "firing_calls": 316572,
    "launches": 3712,
    "round_states": 3458,
    "event_0": 5339,
    "event_6": 166,
    "event_8": 3653,
    "event_7": 1286,
    "event_5": 1616,
    "event_1": 127,
    "sounds": 66,
    "player_damage_injections": 24,
    "combat_kills": 104,
    "event_3": 417,
    "event_4": 41,
    "steps": 9600,
    "traces": 8,
    "fields": 9399339,
    "kills": 69,
    "defined_gun_minima": 38,
    "static_firing_calls": 49
  },
  "output_sha256": "e18088ae2b5b4e10417596752d41fef3361c3e76950bca96d899312340e5dfec",
  "elapsed_seconds": 665.08,
  "scope": "Player construction, land/carrier starts and continuous realistic/Arcade flight alongside mission movement, contact grids and combat decisions. Raw controls and flight RNG are supplied. Player flight, collision responses, firing, projectile guidance, damage, casualties and combat effects execute together. Controlled damage injections exercise player subsystem faults. Flight feedback and debrief accounting are observed boundaries. Original gun-only unset minimum is corrected before comparison."
}
