{
  "counts": {
    "flight_states": 496,
    "actor_states": 108996,
    "snapshots": 496,
    "firing_calls": 352850,
    "sounds": 7,
    "contact_fixtures": 2400,
    "carrier_landings": 50,
    "collision_deaths": 1010,
    "steps": 9600,
    "traces": 8,
    "fields": 8188635,
    "kills": 69,
    "defined_gun_minima": 38,
    "static_firing_calls": 3751
  },
  "output_sha256": "e48df13934565e9673b6a4b04d29e586d479602bdda7694b927b23933df2a95f",
  "elapsed_seconds": 382.18,
  "scope": "Player construction, land/carrier starts and continuous realistic/Arcade flight alongside mission movement, contact grids and combat decisions. Raw controls and flight RNG are supplied. Player collision checks and death/carrier responses run normally; collateral destruction, flight feedback and shooting calls are observed. Original gun-only unset minimum is corrected before comparison."
}
