{
  "counts": {
    "actor_states": 89652,
    "snapshots": 496,
    "firing_calls": 233397,
    "static_firing_calls": 17578,
    "sounds": 1,
    "steps": 9600,
    "traces": 8,
    "fields": 6538521,
    "kills": 56,
    "defined_gun_minima": 48
  },
  "output_sha256": "d657a929a881a584c221652f32089b4c881ce778bd33962782bfdcedc3fc06ec",
  "elapsed_seconds": 294.01,
  "scope": "Continuous movement with live target searches, real visibility, patrol/radar decisions, retaliation, static defences and ground battles. Shooting calls are observed boundaries; projectiles, impacts and player flight are not part of this comparison. Original gun-only uninitialized minimum is corrected to the weapon minimum before comparison; unset turn-limit and stopped-member route-distance fields are excluded."
}
