{
  "counts": {
    "actor_states": 89652,
    "smoke_states": 16131,
    "effect_states": 29582,
    "snapshots": 496,
    "firing_calls": 229688,
    "launches": 3438,
    "round_states": 3128,
    "event_0": 4736,
    "event_6": 89,
    "event_8": 3381,
    "event_7": 1050,
    "event_5": 1511,
    "event_1": 117,
    "combat_kills": 74,
    "event_3": 550,
    "event_4": 64,
    "static_firing_calls": 2093,
    "sounds": 7,
    "steps": 9600,
    "traces": 8,
    "fields": 7629707,
    "kills": 56,
    "defined_gun_minima": 48
  },
  "output_sha256": "f82d176e4fcc6fffdb21c6b6d851159fb4a74d5a5aab8a0356d6f586aa7075c2",
  "elapsed_seconds": 383.58,
  "scope": "Continuous mission movement, combat decisions, weapon launches, guidance, automatic countermeasures, collisions and smoke. Direct and area damage, destruction, explosion/crater state and positional sound requests run normally. Debrief records are observed boundaries; player flight is separate. Original gun-only uninitialized minimum is corrected to the weapon minimum before comparison; unset turn-limit and stopped-member route-distance fields are excluded."
}
