{
  "counts": {
    "delay": 4000,
    "request": 4000,
    "player": 4000,
    "launch": 1756,
    "remote": 747,
    "notify": 4000,
    "warning": 1578,
    "key": 1655
  },
  "fields": 235472,
  "output_sha256": "7195e23852b9caf8315d325b34f535967452b1692272ea088fb617554a4fcb94",
  "elapsed_seconds": 3.78,
  "scope": "Original AI/player chaff and flare release decisions, ammunition, pylon counts, deadlines, random state, incoming-missile arrival estimates and retreat timing. Projectile construction and network/UI notifications are controlled boundaries; their ordered calls are checked."
}
