{
  "counts": {
    "drone_take_off_from_carrier_": 12,
    "waypoint_passes": 5594,
    "formation_transitions": 370,
    "movement_type_checks": 5561,
    "loop_air_drone_waypoints_": 904,
    "ground_units": 1446,
    "steps": 19200,
    "traces": 8,
    "states": 348486,
    "fields": 9025846,
    "retreat_orders": 268,
    "destroyed_members": 48,
    "advance_orders": 286
  },
  "output_sha256": "e6eccdd545a1c792c5224ce68ad2927f6b5e968ca588fe2d820667014c678d01",
  "elapsed_seconds": 355.64,
  "scope": "Original complete mission movement and attachment maintenance against C++. Terrain, route transitions, carrier takeoff/landing, patrol loops and retreat randomness execute unchanged. Scenery obstacle intersections, combat acquisition/firing and player flight are separate boundaries. Original uninitialized turn-limit flag and terminal formation distance are excluded; C++ uses defined values."
}
