{
  "counts": {
    "supply": 8000,
    "undefined_air_minimum": 779,
    "fire": 8000,
    "shots": 1334,
    "target_releases": 91,
    "bombs": 227,
    "slot_changes": 4133
  },
  "fields": 407655,
  "output_sha256": "3eefdcd92dc1ee5225897ed2458964f39976b2109c128e144c0c80a9b92492ab",
  "elapsed_seconds": 6.65,
  "scope": "Original complete actor weapon selection, supply, aiming, fire dispatch, ammunition changes, deadline RNG and target release. Target kinematics/visibility and projectile allocation are controlled; emitted launch requests and audio/notification order are compared. Original uninitialized gun-only minimum-range values are excluded; C++ uses the gun minimum."
}
