{
  "executable_sha256": "6ee5028c9ede0f3b8f9e6c757846d48f111dea1b5b96bebd7010a04674f7bb6e",
  "mission": 1,
  "cases": [
    {
      "model": 244,
      "battle_cell": 2,
      "side": 1,
      "task": 4,
      "weapon": 20,
      "weapon_max_range": -41856,
      "runtime_ground_max_range": 0,
      "target_kind": 3,
      "source_position": [
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        0
      ],
      "target_position": [
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        0
      ],
      "approximate_distance": 669131,
      "ammo_before": 2147483647,
      "ammo_after": 2147483646,
      "next_fire_ticks": 3143,
      "scheduled_impact_ticks": 785,
      "events": [
        {
          "event": "launch_round_",
          "clock": 0
        },
        {
          "event": "blow_up_weapon_object_",
          "clock": 790
        },
        {
          "event": "destroy_round_",
          "clock": 790
        }
      ]
    },
    {
      "model": 90,
      "battle_cell": 2,
      "side": 2,
      "task": 6,
      "weapon": 20,
      "weapon_max_range": -41856,
      "runtime_ground_max_range": 0,
      "target_kind": 3,
      "source_position": [
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        121682145,
        0
      ],
      "target_position": [
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        0
      ],
      "approximate_distance": 1761072,
      "ammo_before": 2147483647,
      "ammo_after": 2147483646,
      "next_fire_ticks": 3041,
      "scheduled_impact_ticks": 918,
      "events": [
        {
          "event": "launch_round_",
          "clock": 0
        },
        {
          "event": "blow_up_weapon_object_",
          "clock": 920
        },
        {
          "event": "destroy_round_",
          "clock": 920
        }
      ]
    },
    {
      "model": 240,
      "battle_cell": 1,
      "side": 2,
      "task": 11,
      "weapon": 20,
      "weapon_max_range": -41856,
      "runtime_ground_max_range": 0,
      "target_kind": 3,
      "source_position": [
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        0
      ],
      "target_position": [
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        0
      ],
      "approximate_distance": 1037155,
      "ammo_before": 2147483647,
      "ammo_after": 2147483646,
      "next_fire_ticks": 3336,
      "scheduled_impact_ticks": 987,
      "events": [
        {
          "event": "launch_round_",
          "clock": 0
        },
        {
          "event": "blow_up_weapon_object_",
          "clock": 990
        },
        {
          "event": "destroy_round_",
          "clock": 990
        }
      ]
    }
  ],
  "scope": "Mission 1 battle cells, real task formations and original target choice, weapon selection, fire gate, construction, ammo/deadline updates and impact. The acquisition frame and clock are set explicitly; actors remain stationary during subsequent weapon updates.",
  "identical_original_replays": 2,
  "results_sha256": "5b69101d84290b37e08e03377d4952b1ba1cb0da7a04b19f9af0296dd2e54c8a"
}
